User:Zoey The Edgedancer/Kelsier

"I represent that one thing you've never been able to kill, no matter how hard you try. I am hope."

- Kelsier's last words, to Rashek, immediately before being killed.

Summary
Kelsier is a Half-Skaa born on Scadrial, and a very significant figure in Scadrian History. He was the leading figure in the rebellion against the Lord Ruler, and became a symbol of hope amongst the Skaa which encouraged them towards rebellion.

Though he was slain by the Lord Ruler during a confrontation, but his soul managed to survive and become a Cognitive Shadow by merging in part with the power in the Well of Ascension. In the Physical Realm, OreSeur took his bones and began to imitate him, leading to the Scaa, whom already saw him as a borderline-religious figure, to believe that he survived death. Leading to the formation of the Church of the Survivor, which would become an integral part of Scadrian Culture for centuries afterward, with him being worshipped as a deity.

After the death of Preservation, and before the Ascension of Vin, he took up the Shard of Preservation. Holding it until Vin could take it.

Some time after the Catacendre, he would manage to take on a physical form, one spiked through the eye with a Hemalurgic Spike, and he became the major figure in Southern Scadrian History known as the Soverign, teaching the South Scadrians of Unkeyed and Unsealed Metalminds, and helping them survive in their now inhospitable region.

Along with this, he presumably created the Cosmere-Wide organization known as the Ghostbloods under the name Thaidakar, focused in part on the interplanetary trade of Investiture from Roshar to various planets across the Cosmere, and to eventually find a way for him to escape his Connection to Scadrial so that he could leave the planet and travel across the Cosmere.

Powers and Stats
Name: Kelsier, Survivor of Hathsin | Preservation | Survivor of Mists Survivor of Death Survivor, Lord of the Mists, Sovereign, Lord of Scars , Thaidakar

Age: 38 | 38 | At least 340

Gender: Male

Classification: Mistborn | Cognitive Shadow, Vessel of Preservation | Cognitive Shadow, Leader of the Ghostbloods, Hemalurgist, Feruchemist, Sliver

Powers and Abilities: Base = Enhanced Senses via Tin, Superhuman Physical Characteristics via Pewter, Empathic Manipulation (Type 1 and 2) via Zinc and Brass, Limited Metal Manipulation via Iron and Steel, Extrasensory Perception via Bronze, Resistance to Extrasensory Perception and Empathic Manipulation via Copper, Precognition via Electrum and Atium Vessel of Preservation = Immortality, Precognition, Bilocation, Limited Omnipresence Post-Catacendre =

Mistborn
Enhanced Senses via Tin, Superhuman Physical Characteristics via Pewter, Empathic Manipulation (Type 1 and 2) via Zinc and Brass, Limited Metal Manipulation via Iron and Steel, Extrasensory Perception via Bronze, Resistance to Extrasensory Perception and Empathic Manipulation via Copper, Precognition via Electrum, Time Manipulation (Type 1) via Cadmium and Benadalloy, Limited Power Nullification via Aluminium and Chromium, Statistics Amplification via Duralumin and Nicrosil

Feruchemy
Soul Manipulation via Aluminium and Nicrosil, likely far more

Hemalurgy
Power Bestowal and Soul Manipulation via Hemalurgy, likely far more

Base =

Mistborn
As a Mistborn, Kelsier is capable of burning all Allomantic Metals.

He did not have access to Duralumin, Aluminium, Bendalloy, Cadmium, Chromium, or Nicrosil due to either suppression by the Lord Ruler, or due to the existence of the metals, or their nature of being Allomantically reactive. Therefore he was not able to use them.

Steel
Pushes on nearby metals and forms lines of light which connect to all metals.

If one pushes on an object heavier than themselves, they would be pushed away, and if it is lighter than themselves, it would be pushed away.

Iron
Pulls on nearby metals and forms lines of light which connect to all metals.

If one pulls on an object heavier than themselves, they would be pulled towards it, and if it is lighter than themselves, it would be pulled towards them.

Pewter
Pewter causes a great increase in strength when burned, this also brings about an increased rate of healing.

Tin
Tin causes a great increase in ones senses when burned.

Zinc
Zinc allows one to magnify certain emotions in their target, this is not able to make them feel anything they didn't before. It simply magnifies what is already there.

Brass
Brass allows one to soothe and lessen certain emotions in their target, this is not able to make them feel anything they didn't before. It simply lessens what is already there.

Copper
Copper is able to create an area where their Allomantic metals are masked, making them significantly harder to detect.

Bronze
Bronze allows one to hear the Allomantic Pulses created by the use of Allomancy, this allows them to detect the use of Allomancy and where it is being used through the direction of the pulse. Every metal has different frequencies and pulses, and a skilled practitioner can differentiate between them.

Gold
Gold makes one see a hallucination of who the user could have been.

Electrum
Electrum makes ones near future manifest as a misty shadow extending in front of them. This allows them to predict the future through their own future reactions.

Atium
Atium, when burned, allows one to see into the Spiritual Realm in order to see moments into the future, manifesting as "Atium Shadows" which show where everything in sight would be a few moments into the future. This also expands the mind of the user for it's duration in order to allow them to process all of the information and react to things at a faster rate then usual. This is made from the power and body of Ruin, and thus by burning it one pulls their power solely from Ruin, unlike most other Allomantic Metals which pulls from Preservation.

When facing one that can also see the future, be it through Atium, Electrum, or any other similar ability, it creates a positive feedback loop of predicting each other's futures leading to countless shadows bursting out and becoming hard to predict. This is the best way to deal with somebody using Atium, as it cancels out the advantage.

Malatium
Malatium is a metal that Kelsier knows little of, assuming that it was integral to being able to get past the Lord Ruler's Immortality due to the manipulations of Ruin.

This shows the Past of another person, the one time that Kelsier used it, it went to such an extent to show a past event, the Ascension of the Lord Ruler. Though this is possibly due to the fact he burned it at the moment of realmatic transition.

Instability
Kelsier is notably a psychopath, with little empathy and an enormous ego, though also a nigh-complete lack of fear. This can lead him to making sudden and irrational decisions, and quickly resorting to violence to solve his problems, and will go extremely far to achieve his goals.

This leads him to do anything to achieve what he wants, but also can put him in risky situations, such as that which did bring about his death. And can lead him to doing things that many would deem villainous in their violence and ruthlessness.

Vessel of Preservation = Kelsier only briefly held the Shard Preservation. He did not express many powers while holding it, but we can fairly assume that he was equivalent to other Vessels in his powers and abilities, even if his skill and experience are sorely lacking in comparison.

Future Sight
Shards are capable of seeing far into the future, well enough to make The Diagram look meagre in comparison.

The future is hard to see for Shards, or for any version of future sight, when faced with another being capable of seeing the future, and that the further one looks the harder it is to make out the future.

Preservation is amongst the Shards that can see into the future, as when held by Leras he made various plans and prophecies for the future.

Pacifism
Preservation seeks to provide stability and preserve the world and its inhabitants in their current state. It values the status quo, regardless of whether or not the people living underneath it are happy, and supports those who seek to keep it. Therefore, it and its holder are incapable of acting in a destructive way, and even if they were to, the act would inevitably serve to preserve more than it would destroy.

Omnipresence
He has Limited Omnipresence throughout all of the Cosmere, with particular focus upon Scadrial, where Preservation is deeply Invested into every single piece of it. Despite the Power itself permeating all things, his body and mind itself can only be in a limited amount of places at one time.

However, Preservation is capable of manifesting his body in multiple places simultaneously and act separately in each manifestation.

Snapping
Preservation is capable of making people undergo "Snapping", which is causing changes to their Spiritweb in order to grant them the ability to use Allomancy.

Post-Catacendre = In his time after becoming a Cognitive Shadow, he learned how to use Feruchemy and Hemalurgy. With his knowledge of Feruchemy being very deep, rivaling or surpassing that of Terris Scholars.

As he once held the Shard of Preservation, he was permanently changed, becoming a entity known as a Sliver.

Mistborn
He is still a Mistborn, thus capable of using all Allomantic Metals, however, the Metals once unaccessible to him are far more attainable. However, due to the destruction of the Pits of Hathsin and the death of Leras, Atium no longer forms and is not nearly as accessible, in time growing to the extent it became seen as borderline mythical and referred to as The Lost Metal.

Therefore he has all other abilities listed previously, barring Atium, along with:

Duralumin
Duralumin, when burned, causes the next metal one burns to have its effect greatly magnified.

Aluminium
Aluminium, when burned, causes all metals to instantly burn away without any effect.

'Nicrosil
Nicrosil, when burned, causes the next metal the target burns to have its effect greatly magnified.

Chromium
Chromium, when burned, causes all of the target's metals to instantly burn away without any effect.

Cadmium
Cadmium creates a bubble of space where time moves slower, the world outside mores far faster in comparison.

The bubble created by Cadmium is larger than that made by Bendalloy, around the size of a small room.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

Bendalloy
Bendalloy creates a bubble of space where time moves faster, the world outside mores far slower in comparison. The base level of compression is enough to compress two minutes into fifteen seconds, an 8x compression. .

The time bubble created by a Slider is approximately five feet across.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

Feruchemy
Kelsier displayed a deep understanding of Feruchemy, and how to create Unkeyed and Unsealed Metalminds through the application of Feruchemical Aluminium and Nicrosil. A knowledge that he bestowed upon the Southern Scadrians.

This knowledge of Unkeyed and Unsealed Metalminds goes beyond that of Terris Scholars.

Hemalurgy
He gained a deep understanding of Hemalurgy, and his body is imbedded with a Hemalurgic Spike in the eye. The Attributes stored within this is unknown.

His level of skill in Hemalurgy is unknown, but it can be assumed that he used this in order to grant himself the ability to use Feruchemy.

Immortality
Likely as a result of his state as a Cognitive Shadow, he is capable of surviving for periods far longer than the maximum human lifespan. Having lived for over 340 Years.