Vin Venture (Mistborn)

"I can't decide if you're a fool, (...) or if you simply exist in a way that makes you incapable of considering some things. (...) You said that the only reason to create something is to destroy it. (...) We create things to watch them grow, Ruin. (...) To take pleasure in seeing that which we love become more than it was before."

- Vin to Ruin during the Battle of Hathsin.

Summary
Vin is a half-skaa Mistborn from the Final Empire on Scadrial, and a significant figure in Scadrian History. She was born from Tevidian Tekiel and his Skaa Mistress, and was raised by her half-brother Reed. She came to work in Camon's Group, a group of petty thieves, where she used her Allomancy in order to manipulate people to help theft. But during an attempt to steal from the Canton of Finance their usage of Allomancy was discovered and a Steel Inquisitor was sent after them. This attracted the attention of Kelsier, who saved them and brought Vin into his own Crew to fight against the oppression of the Lord Ruler.

She was the one who finally managed to slay the Lord Ruler, and afterwards worked as the protector and wife of Elend Venture, who rose to fill the power vacuum created by the Lord Ruler's death.

She later discovered the Well of Ascension, encouraged by Ruin's tricks, gives up the power in the belief that it is the best choice, thus inadvertently releasing Ruin from his prison. Bringing about the gradual end of the world as Ruin's influence and power expanded.

During the Battle of Hathsin, she picked up the Shard of Preservation by absorbing the Mists, and fought against Ruin, managing to kill Ati, at the cost of killing herself as well.

Powers and Stats
Name: Vin, Vin Venture, Valette Renoux, Heir to the Survivor, The Ascendant Warrior, Empress of the New Empire, Lady Mistborn | Preservation

Age: 20

Gender: Female

Classification: Mistborn, Half-Skaa | Vessel of Preservation

Mistborn =

Mistborn Nature
As a Mistborn, she is capable of burning all Allomantic Metals. Due to Snapping at birth, and a sense being groomed by Preservation to be his new Vessel, she has a very high level of skill and proficency in her Allomancy.

However, due to not having access to them at the time, she doesn't have access to or knowledge of Cadmium, Bendalloy, Chromium, or Nicrosil.

Steel
Pushes on nearby metals and forms lines of light which connect to all metals.

If one pushes on an object heavier than themselves, they would be pushed away, and if it is lighter than themselves, it would be pushed away.

Iron
Pulls on nearby metals and forms lines of light which connect to all metals.

If one pulls on an object heavier than themselves, they would be pulled towards it, and if it is lighter than themselves, it would be pulled towards them.

Pewter
Pewter causes a great increase in physical strength, speed, durability, balance, reflexes and enhanced ability to heal. This Metal burns at a very fast rate.

An Allomancer can opt to flare Pewter for an extended period of time in a process known as Pewter Dragging, through this a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However this is very dangerous for after one stops, they are hit with an intense amount of fatigue and pain which can remain for weeks afterwards, as shown with Vin still having a headache even fifteen days after Pewter Dragging

The healing ability granted by Pewter is far lesser than that of the healing granted by Feruchemical Gold, operating at a far slower pace and to a far lesser degree, often taking days to heal more severe injuries.

Tin
Tin causes a great increase in ones senses when burned.

While they are capable of seeing in low-light conditions, they cannot see in complete darkness.

This is the slowest burning of the Allomantic Metals.

Zinc
Zinc allows one to magnify certain emotions in their target, this is not able to make them feel anything they didn't before. It simply magnifies what is already there.

She uses this in order to help control Hemalurgic Constructs such as Kandra and Koloss, breaking through their defences through burning Duralumin in order to gain complete control over them.

Due to mainly using powers more focused on combat and survival, she does not use this often and is not skilled in its usage beyond raw power.

Brass
Brass allows one to soothe and lessen certain emotions in their target, this is not able to make them feel anything they didn't before. It simply lessens what is already there.

She uses this in order to help control Hemalurgic Constructs such as Kandra and Koloss, breaking through their defences through burning Duralumin in order to gain complete control over them.

Due to mainly using powers more focused on combat and survival, she does not use this often and is not skilled in its usage beyond raw power.

Copper
Copper is able to create an area where their Allomantic metals are masked, making them significantly harder to detect.

Bronze
Bronze allows one to hear the Allomantic Pulses created by the use of Allomancy, this allows them to detect the use of Allomancy and where it is being used through the direction of the pulse. Every metal has different frequencies and pulses, and a skilled practitioner can differentiate between them.

Due to her Hemalurgic Earing, she has a naturally higher strength in Allomantic Bronze, allowing her to pierce Copperclouds even without the use of Duralumin.

This is able to detect other forms of Investiture not related to Allomancy such as the Summoning of a Shardblade, the use of Surgebinding or the use of AonDor or Awakening. However, she did not run into a situation allowing her to test this usage.

Gold
Gold makes one see a hallucination of who the user could have been. This causes her emotional distress upon seeing it and touching it.

Due to mainly using powers more focused on combat and survival, she does not use this often and is not skilled in its usage. Seeing it as rather useless.

Electrum
Electrum allows one to see ones own future, this is not as effective as Atium, but can still serve the same purposes. Judging future actions of the opponent through seeing ones own future.

Aluminium
Aluminium, when burned, causes all metals to instantly burn away without any effect. This is able to negate other effects of Investiture, both positive and negative.

Due to the effect of burning away with all Allomantic Metals without any effect, it is for the most part useless to Allomancers.

Duralumin
Duralumin, when burned, causes the next metal one burns to have its effect greatly magnified.

This can magnify metals to such an extent, that when burning Tin it made her senses so powerful to cause her pain and cause sensory overload.

She mainly uses this with Pewter, or with Brass and Zinc. When using it with Emotional Allomancy, she can easily break through the defences of a Hemalurgic Construct and gain complete control over them.

Atium
Atium, when burned, allows one to see into the Spiritual Realm in order to see moments into the future, manifesting as "Atium Shadows" which show where everything in sight would be a few moments into the future. This also expands the mind of the user for it's duration in order to allow them to process all of the information and react to things at a faster rate then usual. This is made from the power and body of Ruin, and thus by burning it one pulls their power solely from Ruin, unlike most other Allomantic Metals which pulls from Preservation.

When facing one that can also see the future, be it through Atium, Electrum, or any other similar ability, it creates a positive feedback loop of predicting each other's futures leading to countless shadows bursting out and becoming hard to predict. This is the best way to deal with somebody using Atium, as it cancels out the advantage.

Her access to Atium greatly decreased after the destruction of the Pits of Hathsin during the events of The Final Empire.

Malatium
She has only used this once, falsely believing it to be central to defeating the Lord Ruler.

The Mists
As she is chosen by Preservation, she can pull upon the power of the Mists in order to greatly enhance her Allomancy. This enhanced it to such a degree she could rip off Metalminds inserted into the flesh of the Lord Ruler.

Vessel of Preservation =

Immortality
She is ageless and immortal, living for thousands of years even when slowly unraveling from the effects of sealing Ruin away in the Well, and by his attack.

Future Sight
Shards are capable of seeing far into the future, well enough to make The Diagram look meagre in comparison.

The future is hard to see for Shards, or for any version of future sight, when faced with another being capable of seeing the future, and that the further one looks the harder it is to make out the future.

Preservation is amongst the Shards that can see into the future, as when held by Leras he made various plans and prophecies for the future.

Pacifism
Preservation seeks to provide stability and preserve the world and its inhabitants in their current state. It values the status quo, regardless of whether or not the people living underneath it are happy, and supports those who seek to keep it. Therefore, it and its holder are incapable of acting in a destructive way, and even if they were to, the act would inevitably serve to preserve more than it would destroy.

Omnipresence
She has Limited Omnipresence throughout all of the Cosmere, with particular focus upon Scadrial, where Preservation is deeply Invested into every single piece of it. Despite the Power itself permeating all things, her body and mind itself can only be in a limited amount of places at one time.

However, Preservation is capable of manifesting her body in multiple places simultaneously and act separately in each manifestation.

Snapping
Preservation is capable of making people undergo "Snapping", which is causing changes to their Spiritweb in order to grant them the ability to use Allomancy. This can not only be caused by him directly, or through the Mists, but can also be brought about by people burning Lerasium, the physical form of his own Investiture.

Investiture
She has access to a effectively infinite supply of Investiture. As with all Investiture, whenever it is used it would be filtered back to the Spiritual Realm for him to use once again. However, it is finite

Biological Manipulation
Using the power of Preservation, Rashek was capable of altering the biology of all life on the planet to deal with the new heat and ash caused by his other interventions into the climate and orbit of the planet. This can safely be assumed to be a basic part of Preservation's abilities.

Planetary Manipulation
She is capable of manipulating the planet in various ways, such as changing the orbit of the planet, or causing volcanos across the world to erupt and fill the atmosphere with ash and smog.

Mists
Mists are the gaseous form of her Investiture, spreading all across the world. This Mist can be programmed by Preservation to preform certain tasks, such as to out at night and seek out potential Allomancers, then Snap them to awaken their power. They can also use them to empower the Allomancy of certain individuals. He can also manifest in these Mists as a "Mist Spirit", however this only has a very limited ability to effect the Physical Realm.

Telepathy
She is capable of reading the minds of anyone, and to feel the emotions of all people on Scadrial. He is however limited by the fact that he is unable to talk to anyone, and can thus only hear their thoughts.