Kaladin Stormblessed (The Stormlight Archive)

Summary
"I don't know what I am either. A bridgeman? A surgeon? A soldier? A slave? Those are all just labels. Inside, I'm me. A very different me than I was a year ago, but I can't worry about that, so I just keep moving and hope my feet take me where I need to go."

- Kaladin to Sylphrena

Kaladin Stormblessed is a Darkeyed Windrunner from Alethkar. He was trained throughout his life as a surgeon, though choose to go to war with his brother Tien in order to protect him. Though he failed to save him, sending him into despair. To further his despair, he was betrayed by his commander and sold into slavery. Where he would work as a Bridgeman. Where he would use his skills as a surgeon to save numerous bridgemen and become their de facto leader, and overtime he would slowy begin to manifest his powers as a Knights Radiant through his bond to Sylpherena

After saving the lives of Dalinar Kholin and the  King he would be elected as a bodyguard, and eventually would become a founding member of the refounded Knights Radiant and become a majour figure in the war against the Voidbringers, being the teacher of many new Windrunner Squires.

Though he would also be faced with great emotional strife after learning the true nature of the Voidbringers, seeing their humanity and the reasons they fight, greatly damaging his resolve and leading him to question his beliefs.

Stats and Abilities
Name: Kaladin Stormblessed

Age: 20 (22 Earth Years) during Way of Kings, 21 (23 Earth Years) by Words of Radiance, 22 (24 Earth Years) by Rhythm of War

Gender: Male

Classification: Knights Radiant, Windrunner, Shardbearer, Soldier, Bridgeman (formerly), Bodyguard (formerly), Apprentice Surgeon (formerly)

Powers and Abilities: Base = Weapon Mastery with Spears Knights Radiant = Weapon Mastery with Spears, Limited Durability Negation and Soul Manipulation via his Shardblade, Regeneration and Superhuman Physical Characteristics via Stormlight, Limited Gravity Manipulation (Type 1 and 2) and Flight via Surge of Gravitation, Adhesion Manipulation via Surge of Adhesion, Resistance to Poison Manipulation and limited Self-sustenance via Stormlight Weakened = Weapon Mastery with Spears, Adhesion Manipulation via Surge of Adhesion, Regeneration to a far lesser degree, Post-Rhythm of War = Weapon Mastery with Spears, Limited Durability Negation and Soul Manipulation via his Shardblade, Regeneration and Superhuman Physical Characteristics via Stormlight, Limited Gravity Manipulation (Type 1 and 2) and Flight via Surge of Gravitation, Adhesion Manipulation via Surge of Adhesion, Armour Manifestation via Shardplate resistance to Poison Manipulation and limited Self-sustenance via Stormlight

Intelligence: He is deceptively intelligent, having years of training in medicine, surgery, and phramacology and has considerable training as a field medic. He also holds considerable skill as a military commander and strategist, able to quickly analyze a battlefield and assess the tactical situation.

Base =

Weapon Mastery
Kaladin is a master of the spear, and is able to fight effectively in combat, outshining most of his peers in his skill.

Medical Knowledge
Due to his history of being raised by his father to be a surgeon, Kaladin holds a deep knowledge of medicine, surgery, and pharmacology, able to help heal soldiers from their injuries, and knew how to make an antiseptic from knobweed sap.

Along with these he has some understanding of neurlogical disorders such as epilepsy, as he was believed that the symptoms Renarin Kholin was experiencing were of myoclonic seizures. Knights Radiant = As a Knights Radiant and a Surgebinder he is capable of using Stormlight for various means, such as using various Surges, enhancing his physical attributes, and giving him a powerful regenerative factor.

Physical Enhancements
When drawing upon Stormlight he has his physical strength greatly enhanced along with his speed, agility, and reaction speed.

Regeneration
By using Stormlight he is able to heal himself from even the most severe of injuries, and even heal himself from various poisons and even alcohol. This can even regenerate entire limbs given enough time. Though it is ultimately limited by the self-percpetion of the user. Therefore it cannot heal that which he considers a part of himself. This was the primary factor in him being unable to heal his shash Brands.

This does not soley heal the body, but is also capable of healing damage to the soul itself, and as such it is capable of healing the damage caused by Shardblades by essentially crafting a new portion of soul out of Investiture and grafting it onto oneself. This however, as one would assume, takes an extreme amount of Investiture compared to other forms of healing.

He can still die if he is killed before he is able to heal from his injuries.

Surgebinding
As a Knights Radiant he has access to the powers of a Surgebinder, and as a member of the Order of Windrunners, he has access to the surges of Adhesion and Gravitation.

Adhesion


The Surge of Adhesion can be manipulated to bind things together. This is considered the "Surge of Binding and Oaths", and is deemed to be "Honor's Truest Surge", and as a result it is more difficult to suppress.

Full Lashing: This ability creates an extremely powerful temporary bond between two objects. This is used by infusing a surface with Stormlight, and after the infusion anything touching it would become bound to the infused surface. This is such a powerful binding that most objects would break apart before the binding itself does. The duration of this bond is determined by the amount of Stormlight infused.

Gravitation


The Surge of Gravitation allows one to change the direction and magnitude of an object's gravitational attraction.

Basic Lashing: This ability alters an object's or being's spiritual gravitational bond to the planet below, instead temporarily linking it to a different object or direction. This allows one to run up walls, or send objects or people flying off into the air. As this only effects the gravitational pull, all objects are pulled at the same velocity regardless of mass. Using this they could also employ partial lashings in order to change their effective weight. Using a Basic Lashing can allow one to fly at great velocities. This is notably not towards a specific object, but only in a direction, therefore one cannot lock themselves onto a certain object.

Reverse Lashing: By combining the Surges of Gravitation and Adhesion, a Windrunner can create a bubble around a surface that imitates its spiritual link to the ground beneath it. That is to say, it creates its own spherical gravitational pull in a localized area. The pull of this can be powerful enough to tear the head of a Fused off its body. This requires comparatively little Stormlight compared to a Basic Lashing.

Shardblade
After the events of Words of Radiance he gains access to a Shardblade formed from Sylpherena.

They do not act as ordinary blades in that they do not cut living flesh, but rather effervesce and pass through it, leaving the flesh unharmed and instead cutting the Spiritweb itself. If the Blade cuts the core of a person's limb, the person feels a flash of incredible pain and then the limb turns gray and becomes limp and numb. If an internal organ is pierced by a Shardblade, it may be killed or cease to function. If the spine or head is cut, the eyes of the person blacken and burn out with a dark smoke rising from them.

When cutting through something not classified as alive, they still cut far better than any other sword, able to cut through any non-Invested material with relative ease. A cut from a Honorblade, or even a Shardblade for that matter, leave distinctive perfectly clean cuts.

As this is a living Shardblade, she is capable of changing her shape to take the form of whatever Kaladin wishes for her to take. Though due to his preference for and greater skill in the Spear, he typically manifests her as a spear when fighting in combat.

Weakened = During the events of Rhythm of War he was dramatically weakened due to the corruption of The Sibling, this left him unable to use most of his abilities, and left him with a small and waning store of Stormlight which he found difficult to replenish.

He was also left unable to summon his Shardblade.

Surgebinding
His Surgebinding became very limited, both due to his relatively low levels of Stormlight, and due to the corruption of the Sibling actively weakening his ability to Surgebind, leaving him only capable of using Adhesion due to its nature as "Honor's Truest Surge"

Gravitation
The Surge of Gravitation was nigh-completely suppressed. Leaving him unable to use it for the most part.


 * Reverse Lashing: Reverse Lashings were the only part of Gravitation he was still capable of using, due to its nature of being a combination of Gravitation and Adhesion.

Adhesion
Adhesion was the only Surge he was still allowed to use.

Regeneration
His regenerative abilities were dramatically hindered, to the extent that when he had his hand crushed in a Fabrial incident, it took upwards of five minutes in order to fully heal. This caused excruciating pain as he could feel the individual bones and muscles move and grind up against each other, nearly incapacitating him.

Post-Rhythm of War = After the restoration of the Sibling, he regained the ability to use all of his Surges to their fullest extent once again, and too regained his ability to use his Shardblade.

Shardplate
During the events near the end of Rhythm of War, he swears the Fourth Oath and gains the ability to manifest Shardplate out of Windspren. He can also use this to manifest around other people and protect them.

Weakness: He suffers from severe depression and battle shock, at points leaving himself barely able to fight. | During the events of Rhythm of War he was weakened to an extraordinary degree due to the corruption of the Sibling.

Key: Base | Knights Radiant | Weakened | Post-Rhythm of War