User:Zoey The Edgedancer/Hoid

"Some men, as they age, grow kinder. I am not one of those, for I have seen how the cosmere can mistreat the innocent - and that leaves me disinclined toward kindness. Some men, as they age, grow wiser. I am not one of those, for wisdom and I have always been at cross-purposes, and I have yet to learn the tongue in which she speaks. Some men, as they age, grow more cynical. I, fortunately, am not one of those. If I were, the very air would warp around me, sucking in all emotion, leaving only scorn. Other men...other men, as they age, merely grow stranger. I fear that I am one of those. I am the bones of a foreign species left drying on the plain that was once, long ago, a sea. A curiosity, perhaps a reminder, that all has not always been as it is now."

"And while I am your friend, please understand that our goals do not completely align. You must not trust yourself with me. If I have to watch this world crumble and burn to get what I need, I will do so. With tears, yes, but I would let it happen."

- Hoid to Dalinar

"The foolishness of men who care, Dalinar, and the brilliance of those who do not. The second depend on the first—but also exploit the first—while the first misunderstand the second, hoping that the second are more like the first. And all of their games steal our time. Second by second"

- Hoid to Dalinar

Summary
Hoid is a recurring character in the cosmere, originally from Yolen. He is an extremely enigmatic figure whose motives and history are largely unknown.

History
Hoid originated on Yolen and was a good friend of Frost and Rayse, however his relationship with the latter at some point became greatly soured and they split apart, birthing a millennia long grudge between the two men.

At one point Tanavast bought a drink for him, and left a good impression on him.

At some point he choose to help the Sixteen to Shatter Adonalsium, believing the Shattering to be necessary. He was offered one of the Shards, however he refused the offer.

At some point Hoid became the Dawnshard of Change, which changed him permanently, at some point he became separated from this Dawnshard, but the effects on his body and soul remained.

Thousands of years before the True Desolation he visited Roshar and mingled with the original inhabitants of the world, even dancing with the ancient Singers. He also became one of the Gods worshipped by the Unkalaki, known as Lunu'anaki, the god of travel and mischief who cannot hurt man.

White Sand
He travelled to Taldain some time before it entered into isolationism, and was present when the Taishin were deciding whether or not to disband the Diem. He later rode in the same boat as Khrissalla to Darkside, where he sang about the meaning of art.

The Restoration of Elantris and Theft of the Moon Sceptre
At some point before the Restoration of Elantris he travelled to the Shardworld of Sel with the intent of becoming an Elantrian.

Elantris
His role in the restoration of Elantris was rather small, with him disguising himself as a beggar to help Sarene smuggle weapons into Elantris. Following the Restoration of the city, he went to Devotion's Perpendicularity to meet with a skaze. He removed his bandages, hoping to find himself transformed into an Elantrian, but the transformation had not occurred.

While the skaze ridiculed him he found himself excited that secrets still remained unknown to him, before entering into the Perpendicularity to travel into the Cognitive Realm.

The Emperor's Soul
Some years after the restoration of Elantris, he returned to Sel, however instead of going to Elantris or even Arelon in general, he traveled to the Rose Empire, and found himself a position in the court of Emperor Ashravan in the Rose Empire as the Royal Fool. He worked with Wan ShaiLu in order to steal the Moon Sceptre, an artifact that allows for the translation of the various symbols of Selish Investiture. He wanted to get it in order to help himself gain access to Selish magics. He arranged for her to get caught and took advantage of her Forgery in order to steal it for himself.

The Collapse of the Final Empire and Catacendre
Many years after his exploits on Sel he traveled to Scadrial in 1022 FE, the timeframe between his time on Sel and that of Roshar is unknown, it is however known to be a long period of time, however it is less than thousands of years ago.

The Final Empire
He took up the guise of an informant, pretending to have bad eyesight in order to make himself less threatening to people seeking information from him. At some point he became known to both Dockson and Ashweather Cett. . He was met by Kelsier requesting information on House Renoux. They met on the streets of Luthadel and he told him about how House Renoux was buying armour and weapons from various noble houses, and that Lord Renoux was considering a marriage between Valette and  Elend Venture. He also talked about the rumours about the leverage Renoux held over House Venture, and how Shan Elariel was secretly a Soother.

At some point he met with an unnamed Terrisman, likely referring to Sazed.

At an unknown point after this, he left Scadrial to attend to other business, again likely via the Pits.

Mistborn: Secret History
He returned to the planet around a year later, in 1023 FE, travelling through the Subastral to the Well of Ascension, Preservation's Perpendicularity. It was here that he encountered  Kelsier once again, however this time he was a Cognitive Shadow. Kelsier asked him for help returning to the Physical Realm, however he informed him that there was nothing to be done. This led to him proposing a battle of insults where the winner gets an answer to their question, Kelsier simply threatened him, and in response he simply went to enter the Well, but was attacked. Hoid easily overpowered Kelsier and caused him serious pain, but did not bring about permanent injury, this still greatly confused him in how he was capable of causing harm to him to begin with.

This encounter was the start of their rather rocky relationship and centuries long rivalry.

After entering through the Well he stole a bead of lerasium from the adjacent room, later consuming it and becoming a Mistborn. Hoid then traveled to the Terris Dominance to figure out more about Feruchemy,

The Well of Ascension
While in the Terris Dominance, he became involved in the Inquisitor attack on Tathingdwen and the slaughter of the Synod. A situation that he did not expect. He took up the guise of a Terris Leader and led the Terris refugees to the Central Dominance.

He did not use Hoid during this period, but rather used an unknown pseudonym.

The Hero of Ages
Another year later, in 1024 FE, following the release of Ruin, Hoid was in Fadrex City, once again acting as an informant. Ashweather Cett suggested Vin speak to him, however Kelsier interfered and tried to get her to turn away from him, and managed to get her to sense something was off about him and turn away.

Warbreaker
Hoid traveled to Nalthis for a reason yet unknown, while there he took the role of a master storyteller. In Nalthian year 327, Lightsong summoned him to the Court of the Gods. There he recounted various stories, such as that of Vo, the origin of the Hallandren God Kings, and answered Lightsong and Siri's questions.

He spent a great amount of time gambling on Nalthis.

At some point he met with Vasher, and left a very poor impression on him.

The War of Reckoning and the True Desolation
He went to Roshar some time before the War of Reckoning, and a few generations after his time on Nalthis and the Pahn Khal Rebellion. His reason for coming to Roshar is a mix of wanting to become a Knights Radiant and learn more about Surgebinding, and to chase after an "old acquaintance" , most likely referring to Rayse.

He met with Sigzil and took him under his wing as his protegee, and went around Roshar with him teaching him to be a Worldsinger. They went to many places, including to Babatharnam, where Hoid had to pay to have Sigzil freed from prison on three separate occasions.

At some point between 1168 and 1170, he formed some form of connection with Helaran Davar, and was hired as his messenger.

During the Middlefest Fair of 1170, he met with Shallan Davar for the first time, he met her while acting as a messenger sharing news about Heleran to her father. He gave a start of surprise upon seeing her, and then dumped powdered metal into his own cup before departing. Shortly after, they crossed paths again, asking him more about her brother, whom she assured her was safe. He also asked her various questions, trying to see more about the abilities he could tell she had, asking her her own definition of beauty while holding out infused spheres, allowing her to unconsciously Lightweave. He encouraged her at her worst and told her to keep seeking the light. Before leaving.

At some point, a few months before the events of The Way of Kings, he became Elhokar's court jester under the guise of "Wit".

The Way of Kings
He had a brief conversation with Dalinar in which he informed him that Renarin was not as fragile as he thought.

After Sadaes called Renarin useless he came in and began to insult and taunt him, before praising Renarin's intelligence.

As he sat at the entrance to an island insulted people as they entered. However he warned Dalinar that his suggestion to the King of retreating and abandoning the Vengance Pact was spreading around and becoming common knowledge.

Wit went to a feast held by Elhokar and sat next to Dalinar, and tipped him off that Sadeas intends to reveal something at the feast. He also attempted to influence Dalinar, asking him if he heard of Adonalsium, though after he displayed no knowledge or understanding of it he tried to pass it off as mere nonsense. After that, he told him that he had to leave and disappeared

On Tanataches 1173 (1173.9.3.1) he was sitting alone outside the camps and met with Kaladin as he was wandering, effected by the loss of a friend and his discovery of his Surgebinding capabilities. He tells him the story of Derethil and the Wandersail, and asks him about what he thought the moral was. To which Kaladin interpreted it as taking responsibility and doing what he can to save Bridge Four, even if it meant embracing his strange and frightening powers. Seemingly pleased with his answer, Hoid gives him a flute and tells him to take care of Sigzil.

On Tanatabah 1173 (1173.9.7.5) he was present in Kholinar as Talenel returned to Roshar and entered into the city, warning of the coming Desolation.

Words of Radiance
After the coming of Talenel, he worked with Bordin to bring the seeming madman from Kholinar to the Shattered Plains, he left a very bad impression on Bordin, often insulting his intelligence. He made it back to the Shattered Plains sometime a few weeks before Ishevev 1173 (1173.10.4.4).

On Ishevev 1173 (1173.10.4.4) he acted as the carriage driver for Adolin Kholin as he went to visit Shallan, was spotted by her for the first time since the Middlefest of 1170, and she ran up and hugged him. Greatly confusing and surprising him.

On Ishahach 1173 (1173.10.5.3) he visited Kaladin in his prison cell, sitting on a bench outside his cell and tuning an instrument, casually mentioning his Perfect Pitch. Playing a song and having Kaladin close his eyes and imagine scenery, he sung a ballad of Fleet. Afterwards he asked Kaladin to give it his own ending, and asks him what the meaning of this story was. Kaladin said that the storm caught Fleet, and Wit said the storm catches everyone and asked if it matters, a question to which Kaladin didn't know the answer to; and Wit left happily, saying it gave him something to ponder upon. On Ishakan 1173 (1173.10.8.2) Wit approached and complimented Dalinar on his approach to dealing with the insults of various Highprinces, and implied that that he outshined Elhokar in importance. The Highprince asked Hoid if he was a tyrant, to which he said that he was, but was a benevolent one, and that was what the world needed. Without warning he commented that he had to go, commenting that he didn't really know why. He also told Dalinar about how their goals don't align and that Dalinar shouldn't trust him. He said that he would try to help carefully, but wants to avoid being destroyed by Odium.

On Jesesev 1174 (1174.1.1.4) he met with Jasnah Kholin as she returned from Shadesmar.

Oathbringer
In late Jes 1174, he met with Shallan in Kholinar as he was retelling the story of Mishim, after he finished he led to to an inn and they discussed the meaning of power, after their discussion he gave her the advice needed to help her infiltrate the Cult of Moments.

Around Nanatah 1174 (1174.2.10.5) he was shown in Kholinar insulting a Thaylen man in an attempt to elicit a reaction, however realizing he couldn't speak Alethi he decided repeating it in Thaylen would be boring, so cut in front of him. This got the reaction he desired, and he got punched, knocking loose a tooth, before leaving the area. Following this uses Awakening to lure a child away from the corpse of her mother, leaving her in the care of another family.

Afterwards he went to the palace and found a Cryptic, Design, who he bonded with, becoming a Surgebinder of the Order of Lightweavers.

Rhythm of War
At some point between Nanishah 1174 (1174.2.10.5) and around Chachachev 1175 (1175.3.3.4) he began a romantic relationship with Jasnah Kholin.

He went to a meeting of Dalinar, Navani, and Dieno enne Calah with Jasnah. She sent him to fetch the Heralds Shalash and Talenel, soon returning with them.

He travelled with her to the campaign in Emul.

Wit joined a conversation between Jasnah and Dalinar concerning Odium, explaining that Odium will not proceed with a contest of champions unless he is afraid. Putting into Dalinar's mind the concern that they are being manipulated. Following this conversation he and Jasnah met with Dieno enne Calah at the war table, where Jasnah begins making suggestions regarding the battle plans. This caused Ruthar to become infuriated at her intrusion and loudly criticized her. In response she called Wit, who began to insult him and reveal that he beat his children to the rest of the army, leading the man to challange him to combat. However when Wit chooses Jasnah as his champion, he refused to fight. He was stabbed in the throat, and had Renarin heal him, leading to him being made forfeit of his title.

He was somehow present on Braize when Kaladin had his consciousness transported to the planet by Odium in an attempt to break him. He created a bubble of protection to prevent Odium from discovering them, and told Kaladin the story of the Dog and the Dragon, and encouraged him to keep fighting, for it will get better. Before Kaladin awoke and returned from his transference.

He relaxed in a tent wit Jasnah after receiving word of the coalition's victory in Emul. When she expressed worries about not being able to beat Odium, he replied that they need to make sure Odium can't win even if he is sure not to lose. Before presenting his draft of the terms of the Contest of Champions. She asks Wit who he really is, and he tells her that he is a man who is not bound.

Some time after Vevishah 1175 (1175.4.10.5) he met with Taravangian, newly ascended to Odium. However he was at first entirely unaware that it wasn't Rayse. However his odd mannerisms gave him away, but the new Vessel quickly detected how he stored his Short-Term memories with his Breaths, and destroyed them, causing him to forget about their conversation. To which he could repeat the interaction without arousing suspicion.

The Letters
During unknown points of time he wrote and received various different letters. To Frost, Harmony, Autonomy, and Endowment. Concerning his actions on Scadrial and him asking for help in dealing with the growing threat of Odium.

In these letters Harmony informed him of his idea of creating a "sword" to fight against the  threat encroaching on Scadrial.

Post-Catacendric Scadrial
He went to Scadrial a few years after his time on Roshar, the exact period is unknown but it is less than ten to fifteen Rosharan years (Eleven to Sixteen Scadrian Years) after the True Desolation.

Alloy of Law
In 341 PC he returned to Scadrial to attend the wedding of Lord Joshin Yomen and Lady Mi'chelle Ostlin, two friends he made at an unspecified point in the past. He only came to congratulate his friends and not due to interest in anything happening on-world. He came as a scruffy looking beggar and spoke to the couple soon after they arrived at the dinner.

Shadows of Self
A few months after the Yomen-Ostlin Wedding, he started to gain interest in events happening on-world at Scadrial, and returned to the planet.

At some point he grew friendly with Wayne, but the man knew nothing of his true nature. He latter became employed as Waxillium Ladrian's new carriage driver. When Wax headed to the precinct station to question Rian, Hoid drove the carriage and Wayne rode up front with him. During the ride he eavesdropped on Waxillium's conversation with Harmony about Bleeder's plans to disrupt Elendel Basin.

The Bands of Mourning
He at some point managed to get his hands on a Unsealed Coppermind containing a memory of Kelsier aiding the southern Scadrians in surviving the aftereffects of the Catacendre.

In 342 he spent some time in New Seran, often intruding on Kelesina Shores' mansion disguised as a blind beggar. And when Waxillium came to the mansion in the month of Cladence, he looked for a way to be able to pass the Coppermind to him to reveal the true identity of the Sovereign. He asked Wax for a few clips, Wax gave him a banknote and told him again to leave the grounds, he claimed it was too much as an excuse to give him the Coppermind, which looked like a clip, to make up for it.

After this he was noticed by a groundsman and was chased off.

Appearance
Hoid's appearance varies dramatically from story to story, for he often uses disguises that very wildly in appearance.

The only factor of his true appearance that we can tell for sure is that his hair is white.

When disguising himself as Wit, Hoid has the appearance of a man in his mid-30s with deep black hair, and wears a stiff black coat and carries a long thin sword at his waist. This blade is a symbol of office for the King/Queen's Wit.

Personality
Hoid has a tendency to put up various facades, hiding his personality much like he hides his appearance.

He finds normal human interaction boring, and this is a large reason for the eccentric and irreverent manner in which he acts. It also leads him to often putting contraints on himself in conversation to make it fun and unique to him.

If one were to ask him if he considers himself a good person, he would answer "no", and when dropping his act he can appear grave and serious.

When asked who he truly is, he described himself as "one who is not bound".

He despises physical altercations, to the point it often leads him to the point of nausea or even becoming incapacitated. He felt apologetic after accidently bringing harm to Kelsier during their meeting at the Well of Ascension in the Scadrian Subastral. This doesn't extent to mentally harming people, and he finds great joy in insulting those he hates. He often thinks of long and creative insults for individuals, and finds entertainment in thinking them up and doling them out.

He has grown bored of the world due to knowing so much about it and how it works. He is excited by the prospect of their still being more to learn and discover.

For some reason he has a desire to gather many different forms of Invested Arts from across the Cosmere, however he stays away from Hemalurgy, not wanting to open himself up to the influence of the Shards.

He respects the intelligent, such as Jasnah and Renarin, and finds himself drawn to them. He also holds a respect for paranoia. He oft pontificates on his philosophies regarding storytelling. He feels that a story isn't made to teach one what to believe, but rather give them questions to think upon and come to their own conclusions. He also feels that true art would always bring about those that hate it.

He is quite fond of his lost flute, and wishes to recover it. He is upset that Kaladin had lost it after he trusted him with it.

Many people find him completely intolerable due to his personality. Few find him tolerable. Due to this he gains many enemies from across the Cosmere.

Bavadin
Hoid has a long-standing grudge against Bavadin for unknown reasons, and it is reciprocated. She has instilled in many Avatars a deep hatred of him. They have had some sort of past relationship.

Edgli
He has a very poor relationship with Edgli, mutually detesting each other.

Koravellium Avast
While not enemies with Koravellium, he is not enemies with her. He does respect her and acknowledges that she poses an actual threat to Odium.

Rayse
He was once close friends with Rayse, but their relationship had long ago splintered, and he currently holds a deep grudge against the Vessel. He currently sees him as among the most detestable people he has ever met.

Sazed
Hoid's exact feelings towards Sazed are unknown, except that he tries to hide from him whenever he visits Scadrial.

Sazed's feelings towards Hoid are far more well known, he has benevolent feelings towards Hoid and wants to help him in his endeavors to keep Odium contained. He does not approve of Hoid hiding from him, although he is fascinated by his hiding. He is fascinated by him in general, both in how he is able to hide from Shards so well, and in how he knows so much about Adonalsium despite not being a Shard.

The two have not met in person and only communicate with each other through letters.

Tanavast
He is fond of Tanavast, seeing him as a "fine enough fellow", however he was not personally that close to him.

Valor
Valor appears to be rather fond of Hoid, and, as of Rosharan Year 1175, felt that it has been too long since they last communicated.

Vasher
He and Vasher know eachother, yet hold a pretty poor relationship with eachother. Vasher considers him to be an asshole.

Wayne
He has a good relationship with Wayne, although the two are not exceptionally close, and he hasn't revealed his true nature to the Allomancer.

Kelsier
He and Kelsier mutually detest each other, this hatred stretches back to the very start of their relationship when they met in Scadrial's Subastral.

He considers him extremely dangerous, and will act against him, such as when he gives Waxillium an Unsealed Coppermind containing knowledge that Kelsier would have preferred to have stayed hidden, that is, information about his resurrection and involvement with Southern Scadrial.

He feels he should keep himself involved with his own planet and stay out of the business of others, thus is quite annoyed by the Ghostbloods and their Cosmere-wide meddling.

Shalash
He at some point met Shalash under the name of Midius. Their exact relationship is unknown, but she was familiar enough with him to recognize his art style.

Shallan Davar
Hoid's relationship to Shallan in quite similar to her relationship to Kaladin, and he visits her in times of need, and guides her to a path of self-forgiveness.

She thinks very highly of him, and is one of the few people on Roshar able to tolerate him. This went to the extent that she excitedly ran up to and hugged him when she met him again on the Shattered Plains, much to his suprise. She confides in the man and clearly thinks of him as a friend, she even confided in him about her struggle with Dissociative Identity Disorder and Dissociative Amnesia, feeling comfortable with him and respecting his advice and wisdom.

Sigzil
Hoid took Sigzil under his wing and began teaching him as a Worldsinger. Acting as his teacher, and traveling Roshar with him. He often payed for him to get out of prison.

Sigzil graduated from under him in Tanat 1173 (1173.9)

While he does not interact much with him after his graduation, he does still care for him and asks Kaladin to take care of Sigzil for him.

Sigzil believes that Hoid thinks that he is dead.

Design
As he and Design share a Nahel Bond, they are extremely close with each other. However he holds an exasperated view towards her, and is often frustrated by her habit of spoiling stories as he is telling them.

Jasnah Kholin
Hoid is romantically involved with Jasnah, and she is one of the few people that he truly, deeply respects. This is largely due to her sheer intelligence, and her paranoia.

She does not find any physical stimulation out of him, such as feeling little when he is kissing her safehand, but finds great excitement in the mental stimulation. To her, due to her asexuality, that is far superior. And with one such as Hoid, who she is deeply interested in, and who never is bothered by her frequent questions, makes interacting with him extremely invigorating for her.

Kaladin
"You told me it would get worse. It will, but then it will get better. Then it will get worse again. Then better. This is life, and I will not lie by saying every day will be sunshine. But there will be sunshin again, and that is a very different thing to say. That is truth. I promise you Kaladin: You will be warm again."

Hoid cares for Kaladin and often comes to him when he is struggling, such as swhen Kaladin is terrified at the discovery of his Radiant powers, when he was languishing in prison, and when he was trapped in a vision concocted by Odium and Moash in order to try and break him. He told him stories which he thought would help him get past his moments of despair or confusion.

He is mad about Kaladin losing his flute, but this does not effect their relationship and he still tries his best to bring Kaladin back from the brink whenever he needs help.

Frost
He and Frost have a quite complicated relationship, and Frost still calls him a friend, for as much as he wearies him.

Frost judges him and is annoyed by him not following any non-interventionalist policies followed by many other beings as old as they. He tries to encourage him to join him in his oath of non-intervention.

Khrissalla
Hoid thinks rather fondly of Khriss, however she is chasing after him for an unknown reason.

Powers and Stats
Name: Hoid, Cephandrius, Cephandrius Maxtori, Topaz, Bearer of the First Gem, Roamer, Dust, Wit, The King's Wit, The Queen's Wit, Drifter, Wanderer, Lunu'anaki, Midius, Imperial Fool of the Rose Empire, Hoed (by an unnamed Skaze)

Origin: The Cosmere

Gender: Male

Age: Over 11,000 Years (He is extremely old, predating the Shattering, and is older than any of the known Vessels)

Classification: Mistborn, Surgebinder, Knights Radiant, Lightweaver, Awakener, Worldhopper, Dawnshard, Worldsinger, Court Jester

Powers and Abilities: Inherent and Unknown Abilities = Regeneration, Longevity, likely Immortality (Type 1); Language Decipherment (He is able to Connect to peoples in order to speak in their languages, however this isn't perfect and he sometimes slips up), Multilingualism (While he often uses Language Decipherment, he is still fluent in various languages), Limited Precognition via an Unknown Ability (He also has an unnamed ability that makes him know where he has to be), Disguise Mastery (Through the combination of various abilities he is capable of perfectly disguising himself as different races, heights, and also disguise himself as having various physical disabilities, such as giving himself milky white eyes that normally form from cataracts)

Resistance to Extrasensory Perception via an Unknown Ability (He is also able to mask his presence from even Shards, through an unknown manner)

Sand Manipulation (He is capable of manipulating sand to tell his stories, the exact origin of this ability is unknown, it is known not to be Sand Mastery)

Yolish Lightweaving = Light Manipulation, Sound Manipulation, and Illusion Creation

Awakening = Awakening, Enhanced Senses (He is at least at the Second Awakening, making him able to make out and differentiate between colours to a greater extent than a normal human, but especially is able to differentiate between and replicate sounds to a degree far beyond a normal human), Extrasensory Perception via Enhanced Life Sense and Aura Recognition (He can make out if somebody if Invested, and tell how Invested they are. He has a heightened ability to feel those around him, this however is not at its peak), Memory Manipulation (Was able to use Breaths in order to store his own Short-Term Memory)



Metallic Arts = Empathic Manipulation (Type 1 and 2) via Zinc and Brass Allomancy (Is capable of inflaming or quelling the emotions of those in his proximity), Superhuman Physical Characteristics with Pewter (Is capable of enhancing his physical strength and durability to a great extent). Enhanced Senses via Tin and Awakening (Is capable of greatly enhancing all of his senses), Extrasensory Perception via Bronze (Can detect the use of any Invested Art in his proximity while burning Bronze, this should also give him the ability to pick up on Rhythms), Limited Precognition via Atium, and Electrum (Using Atium he can see briefly into the future as various "Shadows" which move in front of objects, displaying a few seconds into the future. With Electrum he can also see said Shadows, but only those of his own body), Time Manipulation via Cadmium and Bendalloy (Is capable of manipulating time in a limited area, either slowing it down or speeding it up, depending on what metal he burns), Metal Manipulation via Iron and Steel (Is capable of pushing and pulling on Metals to various degrees and affects), Limited Power Nullification via Aluminium and Chromium (Through Aluminium he is capable of voiding his own metal reserves, burning them all out without effect, in essence nullifying any power he held at the moment. With Chromium he is capable of making all of a targets Metal Reserves burn out in an instant without effect)

Limited Resistance to Precognition via Atium and Electrum (If he burns Atium or Electrum, he would cause the Precognition of others to split out into countless possibilities and become unpredictable), Resistance Extrasensory Perception via Copper (He is capable of blocking out detection from Bronze via burning Copper, this can be bypassed by powerful enough Seekers)



Surgebinding = Light Manipulation and Illusion Creation via Lightweaving and Illumination, Sound Manipulation, Transmutation via Transformation; Superhuman Physical Characteristics with Stormlight (Is capable of enhancing his physical strength and durability to a great extent)

Attack Potency: As he usually cannot attack others, his exact level of strength is unknown. his one time shown attacking somebody, Kelsier as a Cognitive Shadow, he was able to easily beat him and leave him in great pain. By using Pewter and/or Stormlight he should be capable of enhancing himself to superhuman levels.

Durability: Average, he was knocked onto the ground and had teeth knocked out by a punch from a soldier. By using Pewter and/or Stormlight, he can enhance his durability to superhuman levels.

Speed: His speed his average normally, but through the use of Stormlight and/or Pewter he is capable of greatly enhancing his speed to superhuman levels. His exact degree of speed with this is unknown.

Intelligence: He is a very intelligent individual with knowledge collected from across the Cosmere and accumulated over many millennia. His knowledge is to such an extent about the world and how it functions that he has grown quite bored of the world, and is greatly excited by the prospect that there is more to discover. He is capable of quickly thinking of comebacks and insults in a very short amount of time. He also is a philosopher, often creating his own philosophies concerning art and storytelling. He possibly can use Feruchemy in order to enhance the speed of his processing to superhuman levels, able to process a large amount of information of and formulate complex strategies in a very short amount of time. However it is not known if he has Unsealed Metalminds of this sort.

Stamina: Unknown normally, much higher with Stormlight or Pewter. The length of time in which he can use an Invested Art depends on how much of a form of Investiture he had, that being Metal, Breath, or Stormlight, depending on the specific form of Invested Art he is using.

Weaknesses: While he has various boons which put him above any normal human, he also has a large amount of disadvantages. He is incapable of doing physical harm to living beings, be it himself or others, even the idea of physically hurting someone nauseates him, to the point it could even incapacitate him. He could however cause harm to Kelsier when he was a Cognitive Shadow, the exact reason for this is unknown, but he himself believes it is due to a Cognitive Shadow not technically being alive. Perhaps extending from this factor, he is incapable of eating meat that he believes is naturally produced, this does not extend to meat he believes was produced in a lab or by an Invested Art. He stores his memories in his Breaths, and thus a being who can find out that he does so, and be able to manipulate or destroy said stored Breaths, can cause him to blank out and lose his short-term memories. He faces difficulty using Yolish Lightweaving on Roshar, leading him to have to become a Knights Radiant of the Order of Lightweavers in order to regain his full capacity. Despite carrying a sword as Wit, he is not skilled in the use of it, and wouldn't be able to use it to fight to begin with. Despite being multiple millennia old, he does not experience all of those years Allomancy requires him to have access to particular metals, and specifically a very pure form of it. This makes it hard to get his hands on some metals. This limitation is especially prominent with Atium, which is no longer formed anywhere in the Cosmere, severely limiting his stores of it. Burning Duralumin can cause him pain or harm if he doesn't take proper precaution, such as Duralumin + Tin often leading to sensory overload.

Mistborn
After burning a bead of Lerasium during the events of Mistborn: Secret History, he became an exceptionally powerful Mistborn, able to burn all Allomantically Viable Metals.

He does not make much use of most metals, only being seen using Emotional Allomancy to an uncertain degree of skill. He is known to have access to Atium and various Unkeyed Metalminds.

This requires him to have the metals in question, and therefore is based upon access to a limited resource. So it cannot be exploited to its fullest extent. Along with this, many metals are unavailable on most planets other than Scadrial, due to Scadrial having more advanced metallurgy and more access to certain metal. This limitation especially applies to Atium, which is no longer formed anywhere in the Cosmere.

Steel
Steel is a External Physical Pushing Metal allows one to push on nearby metals, and also produces countless lines of blue light that only the Allomancer can see, these lines connect to all nearby metals and can show the Allomancer where any metal is, even if it is behind obstructions, although obstructions do weaken the Allomantic sense

The strength of one's push is proportional to their own mass, therefore the strength of a push becomes greater the greater the mass of the Allomancer. However, while it is proportional, it is far greater than that of it's user. As shown by how by pushing against the ground they can throw themselves into the air. If they are pushing against something of a mass greater than themselves they themselves get pushed, if it is lighter, it pushes the object.

This can be used to allow one to soar through the air by pushing against the ground with coins or other pieces of metal. It can also be used to send pieces of metal flying as projectiles, and if used in conjunction with firearms can allow them to go at greater velocities and thus gain greater penetrative power. This use of projectiles is so synonymous with Coinshots that guns are refered to as "Making a Coinshot of the Common Man"

Like with most Invested Arts, it is not able to effect Aluminium or its alloys, these cannot be pushed and the lines do not connect to them, leaving them undetectable.

Iron
Iron is a External Physical Pulling Metal very similar to Steel, except that it has the opposite effect, instead of pushing on nearby metals it pulls upon them. This still produces the lines that connect to all metals, even behind obstructions.

The strength of one's pull is proportional to their own mass, therefore the strength of a pull becomes greater the greater the mass of the Allomancer. If the mass of the object they pull against is greater than their own mass, they get pulled towards it, if they are of greater mass than it, it gets pulled to them.

As with Steel and most Invested Arts, it is not able to effect Aluminium or its alloys, these cannot be pulled and the lines do not connect to them, leaving them undetectable.

Pewter
Pewter is an Internal Physical Pushing Metal that, when burned gives increased physical strength, speed, durability, balance, reflexes and enhanced ability to heal. This Metal burns at a very fast rate.

An Allomancer can opt to flare Pewter for an extended period of time in a process known as Pewter Dragging, through this a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However this is very dangerous for after one stops, they are hit with an intense amount of fatigue and pain which can remain for weeks afterwards, as shown with Vin still having a headache even fifteen days after Pewter Dragging

The healing ability granted by Pewter is far lesser than that of the healing granted by Feruchemical Gold, operating at a far slower pace and to a far lesser degree.

Tin
Tin is an Internal Physical Pulling Metal which gives highly increases senses, allowing them to see long distances or make out things too miniscule for normal senses to detect. While they are capable of seeing in low-light conditions, they cannot see in complete darkness. This is the slowest burning of the Allomantic Metals.

Due to pulling their power from Preservation, they are capable of seeing through the mists that cover Scadrial, even able to see entirely beyond them and the ash, into the sky above if they are good enough.

When mixed with Duralumin this can cause intense pain and sensory overload to the user as their senses are increased are beyond what they can handle.

Zinc
Zinc is a External Mental Pulling Metal allows one to inflame the emotions of those around them, able to target certain emotions which exist in the mind of an individual, and "Riot" or strengthen them. This is not mind control, it cannot make on feel or think something that they did not feel before. It can only intensify that which is already there.

Very powerful Rioting can put a Hemalurgic creature under complete control, and once controlled, the Rioting is no longer required. This typically requires the use of Duralumin.

Brass
Brass is a External Mental Pushing Metal that allows one to sooth the emotions of those around them, able to target certain emotions which exist in the mind of an individual, and "Sooth" or weaken them. This is not mind control, it cannot make on feel or think something that they did not feel before. It can only weaken that which is already there.

A Brass Allomancer is unable to read the minds or emotions of those that they Sooth.

Very powerful Soothing can put a Hemalurgic creature under complete control, and once controlled, the Soothing is no longer required. This typically requires the use of Duralumin.

This is the main Allomantic Metal that Hoid takes advantage of.

Copper
Copper is a Internal Mental Pulling Metal, which, when burned, masks the Allomantic Pulses of themselves and surrounding Allomancers from most Bronze Allomancers. This also blocks any Emotional Allomancy from passing through and effecting themselves and those around them from the effects of Allomancy. This can also block other forms of Investiture. This barrier is known as a Coppercloud.

This can be pierced by a sufficiently powerful Allomancer, typically through the usage of Duralumin or Nicrosil to strengthen Allomancy to the point it can go through the Coppercloud.

Bronze
Bronze is an Internal Mental Pushing Metal that, when burned, allows one to hear the Allomantic Pulses of nearby Allomancers, allowing them to detect nearby use of Allomancy.

Each Metal has its own individual pulse, which a skilled Bronze Allomancer can differentiate between to make out what metal is being burned.

This is able to detect other forms of Investiture not related to Allomancy such as the Summoning of a Shardblade, the use of Surgebinding or the use of AonDor or Awakening.

They would be capable of hearing the Rhythms and Tones on Roshar.

Duralumin
Duralumin is a Metal which, when burned, greatly enhances the effects of the next metal burned. To the extent it can even be dangerous or overwhelming. This works through burning off all of a metal in a very short amount of time, creating a much greater effect, in a manner similar to an explosion or catalysis.

Despite this, Duralumin itself does not get burned off in its totality, but burns at a steady rate, somewhat akin to a catalyst.

Aluminium
Aluminium is a Metal which, when burned, causes all of his metals to instantly burn out without any affect, in essence briefly nullifying his powers and wasting whatever metals he had in his body at a time.

Nicrosil
Nicrosil is an External Enhancement Pushing Metal. A Nicroburst burning nicrosil and touching another Allomancer will cause the latter's reserves of the metals that are currently burning to disappear and give a huge burst of power to the recipient. This has the same dangers of Duralumin, but the risks apply to the target of the Investiture.

Chromium
Chromium is an External Enhancement Pulling Metal that is able to make the Allomantic Reserves of another Allomancer vanish, burning away without any effect, like an external form of Alluminium. The Allomancer has to touch their target for it to take effect.

Gold
Gold is an Internal Temporal Pulling Metal which allows one to see a shadow of what they could have been, this causes great emotional stress and is known to be not very useful.

Each time an Augur burns gold, they see a different image, as it changes depending on their current situation.

Electrum
Electrum is a Internal Temporal Pushing Metal. Burning Electrum allows one to see ones own future, forming shadows of ones future much like Atium Shadows.

This can be used as a counter to Atium, by causing the Atium Shadows of the opponent to go mad and branch off as one can predict the future actions of the opponent and avoid their attacks via seeing their own future, however the Electrum Shadows of the user will also split off. These shadows are not visible to the enemy Allomancer.

While this is less effective than Atium, it is also far cheaper, only being made of gold and silver instead of the rare and later unavailable God Metal, due to this it is known as "The Poor Man's Atium".

Cadmium
Cadmium is a External Temporal Pulling Metal that allows the Allomancer to manipulate time in a bubble around them, causing time to move slower inside of it.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

The bubble that it creates is much smaller and less useful than Bendalloy.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

Bendalloy
Bendalloy is a External Temporal Pushing Metal that allows the Allomancer to manipulate time in a bubble around them, causing time to move quicker inside of it. The base level of compression is enough to compress two minutes into fifteen seconds, an 8x compression. .

The time bubble created by a Slider is approximately five feet across.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

A Savant in Bendalloy would be able to move their bubble, and change the shape and size of it.

Atium
Atium, when burned, allows one to see into the Spiritual Realm in order to see moments into the future, manifesting as "Atium Shadows" which show where everything in sight would be a few moments into the future. This also expands the mind of the user for it's duration in order to allow them to process all of the information and react to things at a faster rate then usual. This is made from the power and body of Ruin, and thus by burning it one pulls their power solely from Ruin, unlike most other Allomantic Metals which pulls from Preservation.

When facing one that can also see the future, be it through Atium, Electrum, or any other similar ability, it creates a positive feedback loop of predicting each other's futures leading to countless shadows bursting out and becoming hard to predict. This is the best way to deal with somebody using Atium, as it cancels out the advantage.

Burning Duralumin with Atium allows one to see deeper into the Spiritual Realm and further into the future.

Alluminium does not generate any Atium Shadows.

If one becomes a Savant in Atium, they would be able to see Atium Shadows even if blind.

It was originally classified as a External Temporal Pulling Metal before the truth of its nature as a God Metal was discovered.

After the destruction of the Pits of Hathshin and the death of Ati, Atium stopped regenerating and in time became known as the The Lost Metal. Due to this, he has an extremely limited amount of Atium, and has to use it sparingly.

Feruchemy
He has various Unsealed Metalminds, which allow him to use forms of Feruchemy despite not himself being a Feruchemist.

Awakener
As an Awakener he has access to the Invested Art of BioChromatic Breath, and has enough Breaths to at least be at the Second Heightening, giving him access to Perfect Pitch and the ability to Awaken objects. . His exact level of skill in Awakening is unknown, as he was only shown as using a Command once.

Through Awakening, he invests an object with Breath and assigns a Command, with a clear visualization of the Command in his mind to further specify exactly what he wants the Awakened Object to do. Simple Commands are easier and more likely to be followed properly, while more complex Commands require a greater visual picture of it in ones mind, and is more likely to go wrong.

As with all Awakening, the closer a host is to a living shape and form, the easier it is to Awaken. Therefore the less Breaths that it requires. He was only shown as Awakening a Doll, a shape very close to a human form, therefore would be very easy to Awaken, and he only gave it a very simple Command.

It is unknown if he knows how to translate Stormlight into a form that can be used with Awakening.

He somehow uses his Breaths in order to store his Short-Term Memory, and the destruction of this can lead to gaps in his memory. . Following the destruction of some of his Breaths by Odium, he lost the Second Heightening, falling below 200 Breaths.

As one would expect, he was not born with this ability but gained it at an unknown point in his life, most likely during his time on Nalthis during the Pahn Khal Rebellion.

Surgebinding
After the events of Oathbringer he creates a Nahal Bond with the Cryptic Design, becoming a Lightweaver, gaining access to the Surges of Illumination and Transformation.

Illumination
The Surge of Illumination works with Yolish Lightwaeving in a supplemental manner, allowing him to circumvent the difficulties that he possessed with Yolish Lightweaving on Roshar. The two Invested Arts likely have a sort of Compounding effect allowing him to make far larger and more advanced illusions.

Transformation
By using the Surge of Transformation he can transmute materials into other materials, this works in a way that conserves mass.

Yolish Lightweaving
Using Yolish Lightweaving he is capable of creating myriad illusions, be it in order to mask his own appearance or to create illusions in order to illustrate the stories he tells. This form of Lightweaving is far less restrictive than the Rosharan Variant Though he has been facing difficulty using it on Roshar leading him to need to get assistance from Rosharan Lightweavers or, as he became at the end of Oathbringer, becoming one himself.

He is exceptionally skilled in Lightweaving, and it is the Invested Art that he uses most often. Through this he illustrates his stories in great detail.

Healing Factor
"I'd be surprised if that little knife of yours poses me any real threat, Kholin."

- Hoid to Jasnah on her Shardblade

Hoid possesses a very powerful form of regeneration which is able to heal body and soul alike, and can let him regenerate from even fatal wounds. Even allowing himself to survive decapitation, and enough that he has no fear of even Shardblades. This is a form of Magic which predates all other known systems.

He is capable of adjusting the power of his Healing Factor, as to better work with his disguises.

Connection Manipulation
He is able to manipulate Connection in order to Connect to land or people in order to speak in their language. He uses this across the Cosmere in many different planets and nations.

While very efficient, it is not a perfect form of communication, as when Hoid speaks naturally it will fill in local idioms and phrases on its own, but if Hoid is careless and focuses on a specific word or phrase the ability may fail and he will say the word verbatim in his own tongue. Some words he used that were not known to those was talking to include "coin" and "bunny"

Just because he uses this to speak in foreign languages does not mean that he is monolingual, and he is in fact fluent in myriad languages, and is rather good at learning them. He simply uses Connection when he wishes to pass as a local, which requires something beyond mere natural learning.

Dawnshard
As a former Dawnshard he had his body and soul permanently changed in myriad ways.

One of the most notable effects of the Dawnshard is that he is completely unable to do physical harm to living beings, be it himself or others. This inability goes to the extent that the mere thought of causing violence to anyone or anything makes him nauseous and can even incapacitate him. Most likely following by this inability to do harm, he is left unable to eat meat thet he believes is naturally produced, this does not include meat that he believes to be produced in a lab or by Soulcasting.

He could however do harm against Kelsier when he was a Cognitive Shadow, the reason is unknown, but Hoid himself assumed it was due to him not being technically "Alive".

This most likely has various other effects upon him, however no more are currently known.

Hiding Ability
Through some unknown manner he is capable of hiding from even the awareness of Shards, including one such as Harmony, completely Invested throughout the entirety of their planet.

He created a bubble of protection on Braize to prevent Odium from discovering him for a short amount of time.

Fortune
Through some method he is able to tell where he should be, even if he doesn't know the reason why it led him to a particular place. This also lets him know the time that he should be in a particular place.