Rashek (Mistborn)

"God cannot be killed. God cannot be overthrown. Your rebellion—you think I haven't seen its like before? You think I haven't destroyed entire armies on my own? What will it take before you people stop questioning? How many centuries must I prove myself before you idiot skaa see the truth? How many of you must I kill!"

- Rashek

Summary
Rashek, better known as The Lord Ruler, is a Terrisman from Scadrial, known for taking the power in the Well of Preservation and changing the orbit of Scadrial, bring about the Age of Ash, and founding the Final Empire which he ruled over as a tyrant named the Lord Ruler.

He was originally a normal Terrisman, but he doubted that Alendi was truly the Hero of Ages, and despised him for being an outsider. Somebody who ultimately was deceiving and oppressing them. Therefore, when sent to the Well of Ascension alongside Alendi, he killed him and took the power for himself. Moving the orbit of Scadrial in an attempt to burn away the Mists, however he made the world too hot, so made the Ashmounts continuously erupt to fill the atmosphere with ash to cool down the world, and finally changed the biology of every living thing to have microbes which broke down the ash and made it survivable.

Afterward, he created the Final Empire, subjugating countless foreign kings in order to take over the world as a revenge against the rest of humanity. And he created a program preventing the Terris from breeding and spreading their Feruchemy genes outside of the Terris people, particularly to prevent people from gaining both Allomancy and Feruchemy. But this quickly grew out of hand and became a cruel system of castration and systemic breeding.

He was also the man who created the Mistwraiths and the Kandra, with the First Generation of Kandra being his close Terris friends. And he worked with them to form the First Contract, in order to keep the Kandra in check, and in order to make sure that they remove their Blessings upon the rise of Ruin in order to not be corrupted by his touch.

He planned to fix the world after the well refilled, but he was ultimately unable to do so.

Eventually, a group of Skaa rose up to kill him, and he killed their leader, Kelsier, which brought about the rise of the Church of the Survivor which would be a large part of Scadrian Culture in the following centuries. But he was later attacked by Vin. Who killed him by ripping off his Atium bands and causing him to rapidly age and pass away.

After dying, he shortly met the Cognitive Shadow of Kelsier in the Cognitive Realm before passing away into the Beyond.

Powers and Stats
Name: Rashek, The Lord Ruler, Sliver of Infinity, the Father, First Emperor, God

Age: At least 1,050

Gender: Male

Classification: Human, Terrisman, Feruchemist | Sliver, Mistborn, Feruchemist, Hemalurgist

Powers and Abilities: Allomancy = Allomancy, Enhanced Senses via Tin, Superhuman Physical Characteristics via Pewter, Empathic Manipulation (Type 1 and 2) via Zinc and Brass, Limited Metal Manipulation via Iron and Steel, Extrasensory Perception via Bronze, Precognition via Electrum, Time Manipulation (Type 1) via Cadmium and Benadalloy, Limited Power Nullification via Aluminium and Chromium, Statistics Amplification via Duralumin and Nicrosil,

Resistance to Extrasensory Perception and Empathic Manipulation via Copper, Feruchemy = Feruchemy, Mass Manipulation and limited Quantum Manipulation via Iron, Enhanced Senses via Tin; Limited Soul Manipulation via Aluminium, Duralumin, Nicrosil, and Chromium; Statistics Amplification via Steel and Zinc; Limited Temperature Manipulation via Brass; Superhuman Physical Characteristics via Pewter, Memory Manipulation via Copper, Age Manipulation via Atium, Regeneration via Gold

Longevity possibly Immortality through Gold and Atium Compounding

Limited resistance to Extrasensory Perception via Aluminium

Hemalurgy = Hemalurgy, Soul Manipulation and Power Bestowal With Power = Biological Manipulation, Precognition, Geological Manipulation, Immortality

Allomancy = After touching the Well of Ascension he recreated himself to have incredibly powerful Allomantic abilities.

Iron
Pulls on nearby metals and forms lines of light which connect to all metals.

If one pulls on an object heavier than themselves, they would be pulled towards it, and if it is lighter than themselves, it would be pulled towards them.

This can be mixed with Iron Feruchemy for various effects, notably they can manipulate their mass in order to change what effect is brought about by their push, and it can also allow him to manipulate his velocity through this through taking advantage of the Conservation of Momentum.

Steel
Pushes on nearby metals and forms lines of light which connect to all metals.

If one pushes on an object heavier than themselves, they would be pushed away from it, and if it is lighter than themselves, it would be pushed away from them.

This can be mixed with Iron Feruchemy for various effects, notably they can manipulate their mass in order to change what effect is brought about by their push, and it can also allow him to manipulate his velocity through this through taking advantage of the Conservation of Momentum.

Pewter
Pewter causes a great increase in strength when burned, this also brings about an increased rate of healing.

Tin
Tin causes a great increase in ones senses when burned.

While they are capable of seeing in low-light conditions, they cannot see in complete darkness.

This is the slowest burning of the Allomantic Metals.

As he is a Tin Savant, his senses are enhanced to an absurd degree. With Spook, another Tin Savant, it is described as making starlight as bright as the sun and footsteps as loud as thunderclaps, or to make sunlight cause a burning sensation. Or could feel each individual thread of his clothing, or feel every pebble as if it was the strike of knives But as a result of this, he can feel disturbances in the air, sense tremors in the floor, and could know where people were simply by how close their heartbeats sounded.

The Lord Ruler has shown himself to have become accustomed to the pain and stimulation from these incredibly enhanced senses.

Zinc
Zinc allows one to magnify certain emotions in their target, this is not able to make them feel anything they didn't before. It simply magnifies what is already there.

He is so powerful in this he is capable of effecting large amounts of people in a large area.

Brass
Brass allows one to soothe and lessen certain emotions in their target, this is not able to make them feel anything they didn't before. It simply lessens what is already there.

He is so powerful in this he is capable of effecting large amounts of people in a large area.

Copper
Copper is able to create an area where their Allomantic metals are masked, making them significantly harder to detect.

Bronze
Bronze allows one to hear the Allomantic Pulses created by the use of Allomancy, this allows them to detect the use of Allomancy and where it is being used through the direction of the pulse. Every metal has different frequencies and pulses, and a skilled practitioner can differentiate between them.

Due to his extremely powerful Allomancy, he can easily break through Copperclouds. And the range of his detection

This is able to detect other forms of Investiture not related to Allomancy such as the Summoning of a Shardblade, the use of Surgebinding or the use of AonDor or Awakening. However, she did not run into a situation allowing her to test this usage.

Gold
Gold makes one see a hallucination of who the user could have been. This causes her emotional distress upon seeing it and touching it.

Electrum
Electrum allows one to see ones own future, this is not as effective as Atium, but can still serve the same purposes. Judging future actions of the opponent through seeing ones own future.

Aluminium
Aluminium, when burned, causes all metals to instantly burn away without any effect. This is able to negate other effects of Investiture, both positive and negative.

Due to the effect of burning away with all Allomantic Metals without any effect, it is for the most part useless to Allomancers.

Duralumin
Duralumin, when burned, causes the next metal one burns to have its effect greatly magnified.

This can magnify metals to such an extent, that when burning Tin it made Vin's senses so powerful to cause her pain and cause sensory overload, even for an ordinary Tin Allomancer.

Atium
Atium, when burned, allows one to see into the Spiritual Realm in order to see moments into the future, manifesting as "Atium Shadows" which show where everything in sight would be a few moments into the future. This also expands the mind of the user for it's duration in order to allow them to process all of the information and react to things at a faster rate then usual. This is made from the power and body of Ruin, and thus by burning it one pulls their power solely from Ruin, unlike most other Allomantic Metals which pulls from Preservation.

When facing one that can also see the future, be it through Atium, Electrum, or any other similar ability, it creates a positive feedback loop of predicting each other's futures leading to countless shadows bursting out and becoming hard to predict. This is the best way to deal with somebody using Atium, as it cancels out the advantage.

Malatium
While he was never seen using Malatium, he is aware of it's existence. This would allow him to see the past of other individuals. Feruchemy = Feruchemy is the ability to store traits in metals to pull upon later, which one can pull at different rates in order to change the potency of what is pulled out. He is especially knowledgeable in how to exploit Feruchemy, and does so by in essence hacking it together with Allomancy in order to create a cycle of increasing stores within his metals.

Steel
Feruchemically, Steel stores the Physical Speed of the user, and in turn can run at exceptional speeds far beyond that accessible by Pewter Allomancy While storing they move far more sluggishly, and are considered quite difficult to store by Sazed.

While they are capable of taking the G-Forces of their speed, they are still limited by Air Resistance and can never exceed the speed of light, even through Compounding.

Iron
Feruchemically, Iron stores the Mass of the user through the manipulation of how the user interacts with the Higgs Field. The user must spend time being lighter while they store their mass in the Ironmind.

This can be used in various applications, such as to increase ones mass in order to increase the force behind their blows, or to lighten oneself to make one less effected by air resistance so that they could fall a further distance. It can also be used to change ones mass to better work with Steelpushes and Ironpulls to get the desired effect.

This follows the Conservation of Momentum, therefore if one is moving, especially through the air through Steel or Iron Allomancy, their velocity would change proportionally in order to conserve their current momentum.

Pewter
Feruchemically, Pewter is very similar to its Allomantic form, increasing the strength of the user. However in Feruchemy it brings about an actual increase in ones muscle mass. While storing they become weak and scrawny.

It is possible for one to increase their muscle mass to the point it becomes difficult to maneuver.

Tin
Feruchemically, Tin stores ones senses and allows one to increase the potency of them upon pulling. When storing their senses become weaker, to the point storing sight would lead one to require glasses. .

Unlike in Allomancy, this cannot reveal things that would normally be unobservable.

Only one sense can be stored per Tinmind.

Zinc
Feruchemically, Zinc stores mental speed, and can increase processing speed when tapped into. When being stored it makes the user dim-witted and slow.

This does not make one take in information faster, but rather makes it so that they can process information and come to conclusions at a much faster rate. When storing they are able to take in and perceive words without delay, but take longer to parse the meaning.

Brass
Brass stores warmth. While filling a brassmind, a Firesoul will be cool. The Firesoul would be resistant to the temperature that they produce. But they are not immune to intense temperatures in general, only that which they themselves produce. '

However, a Brass Compounder could potentially harm themselves, this is notably difficult to do even through Compounding.

Copper
By using Copper a Feruchemist can store their memories inside of a Coppermind for later usage, and as they do not degrade when stored within a Coppemrind it is a very good way to store a great quantity of facts, skilled users can even store beyond what any human mind can retain.

By storing a memory, they lose that memory until the next time they tap into it. When they tap into it they regain the memory, but it begins to degrade and be corrupted due to the brains own imperfections. Thus it degrades and changes each time it is taken in and out.

Bronze
Bronze is used to store wakefulness. This allows the Bronze Feruchemist to stay awake for a long period of time. When storing the Feruchemist would become drowsy.

Duralumin
Duralumin is used to store Spiritual Connection. Filling a Duralumin Metalmind would reduce peoples awareness to and connection to the Feruchemist. Tapping it would strengthen Connections or allow the Connector to form relationships faster.

This can be used to help one speak in and understand a foreign language, however they would retain their native accent. However, by blanking ones Identity and using Feruchemical Duralumin to form a Connection, one could form a native accent.

Aluminium
Aluminium is used to store spiritual sense of Identity. This can be used in order to fill another Metalmind and it not be locked by the Identity of the user. This is known as a "Unkeyed Metalmind" and can be used by any Feruchemist with the relevant ability. However it is not known how knowledgeable he was in this metal.

Nicrosil
Nicrosil is used to store Investiture and the ability to use an Invested Art, therefore one could store their ability to use Feruchemy in an Unsealed Metalmind, and another could draw upon it and become a temporary Feruchemist.

This can also store other forms of Investiture such as Divine Breath or the ability to use Surges However, Rashek has no such other abilities beyond the Metallic Arts.

Chromium
Chromium is used to store Fortune, when tapping it they would increase in luck. When storing they become unlucky. The exact mechanics of this however, are currently unknown.

Gold
Feruchemically, Gold stores ones Health, and upon tapping it they would heal at a greatly accelerated rate, even healing from wounds that would normally be fatal. When storing Health the Bloodmaker remains sickly and weak.

Gold works by aligning ones Physical aspect to their ideal self as recorded in their Spiritual aspect. This can cause the body to change to reflect their self-perception. Be it changing the body of a transgender person to their identified gender or even split apart Siamese Twins, or even less positive aspects, such as not healing a wound or injury if the user comes to see it as a part of themselves.

No matter how good their healing is, a Gold Feruchemist would not be able to heal around Aluminium, such as in the case of an Aluminium Bullet or Knife.

Through Compounding a Bloodmaker can survive even severe damage to the body such as decapitation, flaying, and point-blank explosions. And constantly healing from wounds eventually leaves the Compounder immune to pain. . By drawing enough Health they could even eliminate the need to bread through healing from the damage caused by hypoxia.

Savantism in Gold allows one to survive longer than a normal person even when their Metalminds are removed.

Electrum
Feruchemically, Electrum stores Determination. They can tap into a Electrummind to enter into a manic state. When storing they enter a depressive state.

Cadmium
Feruchemically, Cadmium is used to store breath. While storing breath, the Gasper must hyperventilate to keep their body oxygenated. When tapped into, they can go on for a period without breathing.

Bendalloy
Bendalloy is used to store nutrition and calories. Tapping a Bendalloymind can allow one to go for long periods of time without requiring food. When filling they can eat a large amount of food without getting full.

Atium
Feruchemically, Atium stores Youthfulness. When tapping into it they can become younger for a short period. When storing they have to spend time older. This can allow for practical immortality Hemalurgy = Hemalurgy is one of the three prime manifestations of Investiture on Scadrial. It is the transfer of attributes, such as Allomancy, Feruchemy, or innate human strength via Spiritweb theft and splicing. This is done through the insertion of a metallic spike into the victim, into one of the Bind Points across the body, such as the heart, in order to Hemalurgically charge it. He gained knowledge of this Arte through the knowledge granted to him by the Well of Ascension.

There are between 200 and 300 Bind Points, inserting a spike into the proper point is important in getting the desired effect. Placing it in the wrong place can risk taking the wrong attribute, killing the recipient, or not granting a power at all.

These spikes splice out a part of the victims Spiritweb, and it is inserted into the recipient, stapling the ability directly into their spiritual DNA. The body of the recipient would form around the spikes so that they would not be killed by it piercing organs.

Steel
Hemalurgically, Steel steals Physical Allomantic powers, that is to say, Steel, Iron, Pewter, and Tin.

This can grant an individual the power of Allomancy in Steel, Iron, Pewter, or Tin depending upon where the spike is placed.

Iron
Hemalurgically, Iron steals Strength. The more Iron spikes one has, the more their physical strength is increased, at the cost of twisting the body and mind of the person who receives the spikes.

This is used to give Koloss their intense physical strength.

Kandra can use a pair of these spikes as a Blessing and call them the Blessing of Potency. This grants a Mistwraith sentience and greatly increased strength and endurance.

Pewter
Hemalurgically, Pewter steals Physical Feruchemical powers.

Tin
Hemalurgically, Tin steals Senses.

The kandra can use a pair of these spikes as a Blessing and call them the Blessing of Awareness. This gives them sentience and greatly increased senses.

Zinc
Hemalurgically, Zinc steals Emotional Fortitude.

It is used on Kandra in the Blessing of Stability

Brass
Hemalurgically, Brass steals Cognitive Feruchemical powers (zinc, brass, copper, and bronze).

Copper
Copper steals mental fortitude, memory, and intelligence.

As a Kandra Blessing, it is known as the Blessing of Presence and it grants greater mental stability. This helps a Kandra better resist Ruin's influence compared to other Hemalurgic Constructs.

Bronze
Bronze steals Mental Allomantic powers (zinc, brass, copper, and bronze).

Duralumin
Duralumin, when used as a Hemalurgic Spike, steals Connection and Identity.

Aluminium
Aluminium when used as a Hemalurgic Spike, removes all Powers.

Nicrosil
Nicrosil when used as a Hemalurgic Spike, steals Investiture, this is not to say the abilities, but rather the energy itself.

Chromium
Chromium when used as a Hemalurgic Spike, "might steal destiny".

Gold
Gold when used as a Hemalurgic Spike steals Hybrid Feruchemical Powers.

This is used in Inquisitors to give them the power of Feruchemical Gold, through inserting the Gold Spike between their ribs.

Electrum
Electrum when used as a Hemalurgic Spike steals Enhancement Allomantic Power.

Cadmium
Cadmium when used as a Hemalurgic Spike steals Temporal Allomantic Powers.

Bendalloy
Bendalloy when used as a Hemalurgic Spike steals Spiritual Feruchemical Powers.

Atium
Hemalurgically, Atium is capable of stealing any power depending upon where it is placed, and it is capable of doing so better than any other metal. This includes the ability to steal any Allomantic or Feruchemical Power or even other Invested Arts such as Sand Mastery and grant them to somebody else.

It must be refined to be used properly.

Compounding
As a Mistborn and Full Feruchemist, he is capable of Compounding all Allomantic Metals, able to create very potent Feruchemical effects by powering it with their own Allomancy. He was primarily shown using this with Atium and Gold, working to keep himself young and healthy, and allowing him to regenerate from even the most severe of wounds.

Savantism
He has used all Metals enough to become a Savant in all Metals. That is to say, he flared metals and used them so much as to fundamentally change his soul and physiology, giving himself increased skill in the metal, along with other effects.

For instance, the way that he could pierce Copperclouds, or be capable of suffering damage to his body and feel no pain, a consequence of Pewter and Pewter Savantism.

Godhood
During his time as a deity, pulling upon the power of the Well of Ascension, he was capable of manipulating the orbit of Scadrial, cause volcanos around the world to erupt and release endless clouds of black ash, and could even finely manipulate the biology of beings all across the planet in order to give them a new biology which would be able to let them survive in the ashen world, by giving them various microbes which broke it down, and changing their respiratory system to better be able to filter it. He also used this to create the Mistwraiths, which he made into the Kandra through Hemalurgy.

He gained a deep knowledge of all Metallic Arts, and of future technological developments and the inevitable future. Which he used in order to try to keep his rule and prevent the release of Ruin.

He only held this power for a few minutes, but to him it passed like hours due to the nature of Divinity.