The Knight (Hollow Knight)

"No mind to think. No will to break. No voice to cry suffering. Born of God and Void."

Summary
The Knight is a discarded Vessel, one made to take in and contain the Radiance in order to save Hollownest from the infection.

However, it was considered to be a failure, and left in the Abyss. After climbing out of their birthplace in the Abyss, the Knight witnessed their sibling, the Hollow Knight, being taken out of the Abyss by the  Pale King.

Sometime after this, it and many of its siblings found a way to escape, and it left all of Hollownest, wandering the wastes outside the kingdom until it was called back by the escaping Radiance. So it came to fulfill the purpose of its creation.

After a period of wandering through Hollownest, it was noticed by the Dreamers and was trapped in the Dream. However, it was led out and had its escape aided by the Seer. Who gave it the Dream Nail and told it to seek the Dreamers and take their essence to undo the seal and take the Hollow Knight's place.

Powers and Stats
Name: The Knight, The Vessel

Age: Unknown

Gender: Genderless

Classification: Vessel

Powers and Abilities: Base = Weapon Mastery with Nail, Soul Manipulation, Regeneration (Using Soul it is able to heal itself, and various Charms give a form of passive healing), Superhuman Physical Characteristics, Small Size, Dimensional Travel and Dream Manipulation via Dream Nail (Can enter into the dreams of other beings), and Telepathy (Is capable of reading the thoughts of other beings by using the Dream Nail on them), Darkness Manipulation (through spells such as Shade Soul, Descending Dark, and Abyss Shriek, it is able to manipulate darkness and void), Resurrection (Is able to resurrect following its death, this is not just a gameplay mechanic and is recognized in-world), Teleportation using the Dream Gate (With the Dream Gate, it is able to teleport from nearly anywhere, to wherever they placed the Gate), Limited Invulnerability via Shade Cloak, Double Jump with Monarch Wings, Resistance to Acid Manipulation via Isma's Tear (Repels Acid from around the Knight, allowing them to swim through acid), Mind Manipulation and Empathic Manipulation (Vessels were deliberately conceived to lack any perseverance in thinking, processing, feeling, and/or taking in thoughts & emotions) Charms = Regeneration via Lifeblood (Is able to actively regenerate health, restoring one mask of health over time) Transformation via Shape of Unn (When Focusing, the Shape of Unn caused the Knight to shapeshift into a Slug) Energy Projection (The Grubberfly's Elegy allows the knight to shoot a energy projectile at full health) Fragrance Manipulation via Defender's Crest (constantly releases the strong odor of faeces, damages those that smell it) Limited Language Decipherment via Spore Shroom (Can understand the language of Mushrooms when wearing it) Statistics Amplification via many Charms

Nail
The Nail is the Knight's primary form of offense, used as a blade which can damage foes.

It can be upgraded to various levels of strength, taking on different forms. In order: Old Nail, Sharpened Nail, Channelled Nail, Coiled Nail, Pure Nail.

Dream Nail
The Dream Nail is a special upgrade to the Nail given to the Knight by the Seer. And by using it they gain access to various different abilities relating to thought and the Dream.

They can enter into the Dreams of other beings, and effect the inside of their Dreams.

They can also read the thoughts of other beings.

They can absorb Essence from various sources, such as from the Souls of other beings.

Dream Gate
Using the Dream Gate the Knight can create a waypoint that they could teleport back to at any time, as long as they have Essence to fuel their teleportation.

Nail Arts
The Knight can learn various special Arts from the Three Nailmasters across Hollownest.

Cyclone Slash: The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides.

Dash Slash: The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward.

Great Slash: The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes.

Equipment
Lumafly Lantern: Emits a powerful light allowing the Knight to see in dark places

Mothwing Cloak: Allows the Knight to dash forward with great speed, allowing it to cover small gaps

Monarch Wings: Forms wings which allow the Knight to jump a second time in Mid-air.

Mantis Claw: Allows the Knight to grab onto walls

Crystal Heart: Allows the Knigh to dash forward with great speed, continuing until they hit an obstruction, allowing it to cover very large gaps.

Isma's Tear: Repels acid and allows the Knight to easily swim through acidic lakes.

Shade Cloak: An upgrade to the Mothwing Cloak, it allows the Knight to dash through enemies and bypass Shade Gates.

Spells
Vengeful Spirit: Conjure a spirit that will fly forward and burn foes in its path.

Desolate Dive: Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures.

Howling Wraiths: Blast foes with an upwards attack of screaming SOUL.

Charms

 * Wayward Compass - Whispers its location to the bearer whenever a map is open.
 * Gathering Swarm - A swarm will follow the bearer and gather up any loose Geo.
 * Stalwart Shell - When recovering from damage, the bearer will remain invulnerable for longer.
 * Soul Catcher and Soul Eater - Greatly increases the amount of SOUL gained when striking an enemy with the nail.
 * Shaman Stone - Increases the power of spells, dealing more damage to foes.
 * Dashmaster - The bearer will be able to dash further, more often, as well as dash downwards.
 * Thorns of Agony - When taking damage, The Knight sprouts thorny vines that damage nearby foes.
 * Fury of the Fallen - When close to death, the bearer's strength will increase.
 * Fragile and Unbreakable Heart - Increases the health of the bearer.
 * Fragile and Unbreakable Greed - Causes the bearer to find more Geo when defeating enemies.
 * Fragile and Unbreakable Strength - Strengthens the bearer, increasing the damage they deal to enemies with their nail.
 * Spell Twister - Reduces the SOUL cost of casting spells.
 * Steady Body - Keeps its bearer from recoiling backwards when they strike an enemy with a nail.
 * Heavy Blow - Increases the force of the bearer's nail, causing enemies to recoil further when hit.
 * Quick Slash - Allows the bearer to slash much more rapidly with their nail.
 * Longnail and Mark of Pride - Increases the range of the bearer's nail.
 * Baldur Shell - Protects its bearer with a hard shell while focusing SOUL.
 * Flukenest - Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.
 * Defender's Crest - Causes the bearer to emit a heroic odor. This odor damages nearby enemies
 * Glowing Womb - Drains the SOUL of its bearer and uses it to birth hatchlings. These hatchlings explode on enemies and explode and poison if the bearer wear's the Defender's Crest.
 * Quick Focus - Increases the speed of focusing SOUL, allowing the bearer to heal faster.
 * Deep Focus - The bearer will focus SOUL at a slower rate, but the healing effect will double. Stacks with Quick Focus.
 * Lifeblood Heart and Lifeblood Core - When resting, the bearer will gain a coating of lifeblood that protects from a limited amount of damage.
 * Joni's Blessing - The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.
 * Grubsong - Gain SOUL when taking damage.
 * Gubberfly's Elegy - Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail.
 * Hiveblood - Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL.
 * Spore Shroom - When focusing SOUL, emit a spore cloud that slowly damages enemies.
 * Sharp Shadow - When using Shade Cloak, the bearer's body will sharpen and damage enemies.
 * Shape of Unn - While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.
 * Nailmaster's Glory - Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.
 * Dream Wielder - Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.
 * Kingsoul - Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within.
 * Dreamshield - Conjures a shield that follows the bearer and attempts to protect them.
 * Weaversong - Summons weaverlings to give the lonely bearer some companionship and protection.
 * Sprintmaster - Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.
 * Carefree Melody - Contains a song of protection that may defend the bearer from damage.
 * Grimmchild - Worn by those who take part in the Grimm Troupe's Ritual. Summons a small, flying creature that can absorb flame and attack.

Overcharming
While normally only capable of equipping a limited amount of Charms, the Knight is capable of forcing on more than their maximum capacity through a process known as Overcharming. This allows them to get the effects of the Charm, however it comes with the downside of taking double damage from all foes.

This does not allow one to wear all Charms, but it is instead limited to only allowing one to equip one Charm higher than max, and only can happen when one has at least one empty slot.

Charm Synthesis
Certain combinations of Charms are able to produce special effects.