User:Zoey The Edgedancer/Zed

Summary
Zed is the main protagonist of Disgaea 6: Defiance of Destiny. He uses the powerful spell, Super Reincarnation, to travel across Netherworlds on his quest to defeat the God of Destruction. He used to be a very kind zombie, but after continuously losing to the God of Destruction, his heart hardened, causing him to become rude and violent.

He fought against and eventually defeated the most powerful Overlord in recorded history, making himself one of the most powerful beings in the entire Netherworld.

The Netherworld is made up of multiple, infinitely many, universe (Makai Wars), and single Netherworlds are displayed as possessing multiple planets and galaxies within themselves (Omega Star). Beings such as Zetta and Pram are shown to scale to this, and the Disgaea 4 and 5 casts are shown to be able to fight toe to toe with them. Furthermore, the God of Destruction that Zed defeated is stated to be more powerful than any of the previously known Overlords, placing him above any of the previous cast members of earlier games.

Powers and Stats
Name: Zed

Age: Unknown

Gender: Male

Classifcation: Zombie

Powers and Abilities: Superhuman Physical Characteristics, Electricity Manipulation, Resurrection via Super Reincarnation, Magic, Fire Manipulation, Wind Manipulation, Ice Manipulation, Healing, Poison Manipulation, Stat Amplification, Stat Reduction, Infatuation, Reactive Power Level via various Evilities, Explosion Manipulation; Weapon Mastery in Fists, and Swords, Spears, Bows, Guns, Staffs, Hammers, Axes; Summoning with Omega Star, Tera Star, Omega Fire, Tera Fire, Omega Wind, Tera Wind, Omega Ice, Tera Ice, Omega Heal, and Tera Heal; Paralysis Inducement, Death Manipulation via Deathblow, Resistance Negation, Sleep Manipulation

Resistance to Poision Manipulation via Poison Vaccine, Paralysis Inducement via Paralysis Vaccine, Sleep Manipulation via Sleep Vaccine, Stat Reduction via various Evilities. Elemental Resistance to Fire Manipulation, Ice Manipulation, Wind Manipulation and Electricity Manipulation

Super Reincarnation
Through the magic of Super Reincarnation he gains a form of immortality, always resurrecting after his death, and allows him to be reborn wherever is needed for him to continue his fight to defeat the God of Destruction, and with each Reincarnation his power grows more and more.

Super Reincarnation applies not only to himself, but to all those who team up with him, as shown by how Misedor, Melodia, Piyori, and other such members of his teams are resurrected alongside him after joining him in his quest.

Weapon Mastery
While his skill in weapons in mainly focused on Fists and Swords, with a baseline A rank in both; along with Spears and Axes, at B Rank; he is capable of reaching to S Rank Mastery and high Levels in all forms of weaponry with enough training or the exploitation of certain Evilities.

He can use a vast array of weapons of multiple types, with forty ranks of increasing power, and with each weapon there are Normal and Carnage types, with the Carnage Dimension versions being significantly more powerful than their normal variants. Making for 280 to 560 different weapons that he is capable of using to full efficiency, not including unique weapons, which can push it to 288.

Spells
Zed can learn various different spells, mainly separated into Elements of Fire, Ice, Wind, and Star. These are further separated into five levels of intensity, Base, Mega, Giga, Omega, and Tera. Stronger spells are far more powerful, but require greater amounts of SP to cast.

Evilities
He has access to a wide range of abilities known as "Evilities", these are Passive in nature.


 * Unique Evilities
 * Super Reincarnator: Increases all Stats by 1% for each Reincarnation
 * Power Muscle: Increase damage dealt by 30% when using fists.
 * Muscle Increase: Increase ATK by 10%.
 * Tenacity: Increase damage dealt by 50% when counter-attacking.
 * Zombie Revival: Revive inside the Base Panel after being defeated. (Max 1 time(s) per stage)
 * Chain Lightning: When attacking, 10% of damage dealt chains to adjacent enemy units.