Kelsier (Mistborn)

"I represent that one thing you've never been able to kill, no matter how hard you try. I am hope."

- Kelsier's last words, to Rashek, immediately before being killed.

Summary
Kelsier (/kɛlsiˌei/ Steel Alphabet: ) is a Half-Skaa born on Scadrial, and a very significant figure in Scadrian History. He was the leading figure in the rebellion against the Lord Ruler, and became a symbol of hope amongst the Skaa which encouraged them towards rebellion.

He is also the main religious figure venerated in the religion of Survivorism. One of the majour faiths on Scadrial following the Collapse of the Final Empire, and lasting to even centuries after the Catacendre.

History
He was born in 984 FE, four years after his older brother Marsh, both born to a noble father and skaa mother. Their mother kept them alive by pretending that she was noble so that their children would merely be considered illegitimate noblemen instead of half-breeds. However despite her best methods, he eventually found out, and she was killed. This event instilled a deep hatred for noblemen in the brothers, which would become the driving force in their lives.

While he and Marsh were united by a similar hatred for nobility, and did love each other, they never truly got along and were not very fond of one another.

During some point in his youth, possibly even before the death of his mother, he has been to Fadrex.

He came to be a famous thief, and the leader of a successful and well known thieving group in Luthadel. A direction which Marsh, who acted as the head of the Skaa rebellion in Luthadel, did not necessarily approve of.

He eventually came to fall in love with and marry Mare. He settled down with her in the village of Longsfellow in the Southern Dominance, though they had to flee after Kelsier killed several nobles after they executed a young Skaa girl for spilling tea.

Later, in their career as thieves, he and Mare, alongside a Copper Misting named Redd decided to steal from the Lord Ruler in Keredik Shaw, though they were discovered and punished by being sent to the Pits of Hathsin. Here he was forced to search the Pits for Atium. He had to find one bead of Atium every week. He went about believing that he was betrayed, for the Lord Ruler thanked Mare for betraying them.

Though in 1019 FE, he was unable to find one. And Mare, to save him, gifted him the bead that she managed to find. Consequently, she was beaten to death for apparently failing to find one. Seeing her being beat to death managed to sufficiently push him to the point that he Snapped and awoke to his nature as a Mistborn. Following his Snapping, he escaped the Pits of Hathsin.

Training with Gemmel and Search for the Eleventh Metal
Some time shortly after his escape from the Pits of Hathsin, he found Gemmel, a half-mad Mistborn who became his trainer. And one of the big factors in fanning his rage against nobility, and his desire to kill, to the magnitude that it later became.

Three months after he escaped from the Pits of Hathsin, he travelled with Gemmel to a city named Mantiz in the Western Dominance. Wherein he was given more training in Allomancy, before being led to a hidden chamber in Keep Shezler, where he found various metallurgy tools, and various tortured skaa hanging from the wall. Seeing them filled him with an even deeper hatred towards the nobility, and when Antillius Shezler entered the chamber, he killed him with a shard of glass.

Following his kill, he found a book written by Antillius on the various metals he practiced trying to find the Eleventh Metal. Kelsier sought and eventually found the Eleventh metal as he believed it would help him to defeat the Lord Ruler. It is known his eventual discovery of the Eleventh Metal was due to the influence of Ruin, who likely led him to it through influencing Gemmel and Antillius, who both showed some level of influence from Ruin.

Rebellion and Recruitment of Vin Venture
Following his discovery of the Eleventh Metal, he returned to his crew, and began to talk about how the Eleventh Metal could kill the Lord Ruler. While many of his crew members simply believed him mad, they still worked with him to work to overthrow the Lord Ruler, and to increase tensions between the Great Houses of Luthadel. He also joined in the larger rebellion, getting himself and his crew employed under Yeden.

He also found OreSuer and formed a Contract with him, having him disguise himself as Teven Renoux. With him, he formed the plan to consume his body and imitate him after his death, in order to fool the Skaa into thinking he was still alive.

At some point, he began to suspect a skaa girl named Vin as being a Mistborn, and after confirming his suspicions he saved her from Camon's Crew, and took her under his wing to be a student.

One night, Vin followed him through the streets, and after finding her, he decided to teach her about atium. Following him teaching her of it, the two decided to raid Kredik Shaw. Though during their raid they were discovered by Steel Inquisitors and thus were forced to flee. He ultimately left Vin behind.

He went up to Hoid, who was disguised as a street informant, to see what rumors existed about House Renoux. Following this, he went to meet up with Straff Venture, disguised as a Skaa beggar. After this, he went back to Mansion Renoux in order to give the information he collected to his Crew.

He and Vin went to meet Marsh in The Twists after being summoned. Where they were informed about the Soothing Stations situated around the slums to keep the Skaa docile and unwilling to rise up in rebellion.

Several days before his death, he went to the Pits of Hathsin to free the myriad Skaa imprisoned there, and following this, he worked to destroy the Pits of Hathsin by shattering all of the crystals that he could. Preventing further Atium production and thus leaving the pits unusable and making Atium a far rarer and more valuable resource. Little to his knowledge, this also destroyed a system of interplanetary trade, and left the Perpendicularity in the pits unusable.

When several skaa from the rebellion were about to be executed, Kelsier attempted to save them. Though he was confronted by a Steel Inquisitor, of whom he got in a violent fight with. But eventually managed to behead him with his own obsidian axe. Following his execution of the Inquisitor, the Lord Ruler came into the square, and backhanded Kelsier across the face, before stabbing him in the chest with a spear, killing him.

Shortly before he was killed, he flared the Malatium in his body in order to try and kill the tyrant. This showed him the moments before Rashek entered the Well of Ascension, shortly after seeing this, the vision faded and Kelsier was cut away from his Physical Aspect.

Cognitive Shadow
Shortly after he awoke in the Cognitive Realm, about to pass into the Beyond, he met Preservation, whom met with all passing souls. After discovering he was a god, he punched him in the face with anger. He eventually was pushed into the Well of Ascension, and merged with some of its power, becoming Invested enough to become a Cognitive Shadow and resist the pull of the Beyond. Though he was sealed inside the room with the Well of Ascension, unable to leave for months.

In the Physical Realm, OreSeur took his bones and began to imitate him, leading the Skaa, whom already saw him as a borderline-religious figure, to believe that he survived death. Leading to the formation of the Church of the Survivor, which would become an integral part of Scadrian Culture for centuries afterward, with him being worshipped as a deity.

After months in the Well of Ascension, he came across Hoid. The two immediately came to despise each other, and got into a violent fight, greatly confusing Hoid. After beating him, Hoid passed into the Physical Realm through the Perpendicularity, and took a bead of Lerasium. This meeting would leave a great impression on the both of them for centuries to come.

He and Preservation tried to prevent Vin from releasing Ruin from the Well of Ascension. He, in panic, told Leras to stab Elend, so that Vin would use the power to heal him, but he was incapable of doing so, so Kelsier grabbed his arm and attacked Elend for him. But despite this, Vin still fell into Ruin's hands and released him from the Well.

Following this, he walked through Luthadel, which had just been wreaked by a violent siege. He found his friends having a funeral at Keep Venture, and learned that Dockson and Cladent were killed in the attack.

Discovery of the Ire
Following a tendril of Preservation, he ran into Khriss and  Nazrilof, who explained to him the idea of Adonalsium and the Shards, and of the many worlds on which humanity lives, opening his mind up to the greater Cosmere, and commented on the Ire. He also informed them of the state of Preservation. The two left after their conversation, though Nazh, likely in pity, returned to give him his knife.

Following this meeting, he continued further westward and met again with Preservation, asking him for more info about the Ire. The god informed him about the Ire, but said they ultimately wouldn't be able to help against Ruin. But, gazing into Preservations eyes and seeing the future, he sensed a possibility that Vin could win if he went westward to meet them. Thus he choose to go west despite Preservation's warnings.

As he went westward he felt Scadrial pulling on his soul, though he was ultimately able to pass even further to interplanetary space, where he came across the glowing Ire Fortress that he was looking for. He was not completely outside of the Scadrian Subastral at this point, still being held within the overall Scadrian System.

As he touched the walls of the fortress, he got a brief glimpse of the Selish surface, seeing the origin of the stones that made up the fortress. He found that he could somewhat sink into the wall, but not entirely pass through it. Therefore he tried to climb up the walls and entered into the fortress, where he began to feel the Investiture of the Dor which permeated it flow through and mix into his soul, and began to form a Connection with Sel, the visions beginning to seem normal to him.

He listened in on two guards speaking in an unknown tongue, though he slowly began to be able to understand it, even though he continued to feel that he should not be able to understand it.

In his espionage through the halls of the fortress, he found a notebook writing about a device that could create a powerful enough Connection to allow one to take in a Shard and Ascend. Seeing this, and remembering what Preservation told him, he decided that he wanted to try to steal it. And knowing that the Ire were soon going to be travelling into Scadrial on horseback, he made up a plan in order to take the orb from them.

When they went on their way, he hid as he followed them, occasionally speaking, pretending to be Ruin in order to terrorize them. Eventually, he had Alonoe get separated from the main group. In which he terrified her to the point that she begged him to spare her. Though he didn't want to kill her, and only asked her to leave the Orb, and when she did, he let her run away back to the Fortress.

The War of Ash
Following his retrieval of the Orb, he returned to Scadrial, and after running for weeks, he heard Preservation's voice, telling him to go to Fadrex, and laid down a thin line of light for him to follow.

He informed Preservation about the Orb, though the god told him that it was pointless, and that Vin had to be the one to take his power.

When Vin went to speak to Hoid in Fadrex, he actively tried to influence her and try to get her to turn back. And was able to successfully do so without speaking a word to her.

As she ran, he chased after her, empowered by Preservation, allowing him to move faster than he normally could. He felt as if Vin could hear and sense him. Though, when he got to an intersection in the roads, he was stopped by a manifestation of Ruin. Who mocked him and revealed to him how much of his life, and how much of what had happened, was orchestrated by Ruin.

He tried to punch him, though he dissipated and appeared behind him. Attacking him, and leaving him reeling on the ground in agony.

Following this, he kept trying to communicate with Vin, though each time Ruin got in his way, blocking him off from communicating with her.

On one day he saw that Ruin led her away from her camp, he tried to follow the figure, though eventually gave up, feeling useless. Shortly after he gave up, he noticed an attack via siege equipment upon their Koloss army, and he saw that the Cognitive Aspects of Koloss, after their death, were human. He tried to ask one of them what happened, though couldn't get an answer.

This was until he found a Obligator in the distance, and asked him the same question, and got the answer of, "Spikes". Hearing this, he searched the corpses of fallen Koloss, to find glowing metal spikes imbedded in their flesh. It was here where he began to learn about the idea of Hemalurgy, and the nature of it leaving cracks in the soul, and acting as a medium for control by Ruin.

His theories were later confirmed when Preservation showed him visions of all peoples controlled by Ruin, the Inquisitors, Vin, Spook, Marsh, Penrod, and many other kings and lords across all of habitable Scadrial. All of which, he noticed, had metal pierced through their flesh, Hemalurgic Spikes. He was also told to tell Vin to not trust anyone pierced by metal, a command which he took up without hesitation.

Ascension
He took in the Shard of Preservation as Leras finally perished, using the Orb that he stole from the Ire in order to form a strong enough Connection with the Shard to be able to pick it up and Ascend to become its Vessel.

He eventually decided to give his power to Vin, knowing she was the proper wielder, and had to take it in order to defeat Ruin and save Scadrial from destruction.

Post-Catacendre
Some time after the Catacendre, he would manage to take on a physical form, one spiked through the eye with a Hemalurgic Spike, and he became the major figure in Southern Scadrian History known as the Soverign, teaching the South Scadrians of Unkeyed and Unsealed Metalminds, and helping them survive in their now inhospitable region.

Along with this, he presumably created the Cosmere-Wide organization known as the Ghostbloods under the name Thaidakar, focused in part on the interplanetary trade of Investiture from Roshar to various planets across the Cosmere, and to eventually find a way for him to escape his Connection to Scadrial so that he could leave the planet and travel across the Cosmere.

Appearance
Kelsier is described as tall and hawk-faced, and has light-blonde hair and hazel eyes. His arms are covered with countless scars he received during his times at the Pits of Hathsin.

His attire is often that of a nobleman, that being a colored vest with dark trousers and a coat. At night, he often wears a mistcloak.

When he returned to his body some time after the Catacendre, he is described as looking much the same. Outside of a hemalurgic spike imbedded through his right eye socket.

Relationships
Kelsier's Crew =

Marsh
He and Marsh have a complex relationship of love without fondness.

Spook
He was the one who gave Spook his nickname, meaning "clever" in Eastern Street Slang.

Spook over time, largely due to the influence and manipulations of Ruin, came to worship Kelsier, becoming a member of the Church of the Survivor.

'Sazed
He and Sazed have a good relationship. Sazed served him, but his servitude was willing.

The two often had religious and philosophical conversations.

Sazed believes him to be a good man. Though admits that Kelsier never preached about or desired peace.

Kelsier respects him and calls him "Saze".

Mare
Mare was his wife, and a major inspiration for his hatred for the nobility and desire to get the world that she desired.

While he did believe in her fanciful ideas of the Pre-Ascension world, though he often found himself questioning or doubting it.

Miscellaneous =

Gemmel
Gemmel acted as a teacher to Kelsier, teaching him how to use his Allomancy.

Gemmel has left a deep and indelible influence on Kelsier and the way he sees the world.

Leras
"You're not only the first to punch me, you’re also the first to try to recruit me. You are a distinctively strange man."

- Leras to Kelsier

Kelsier and Leras have a complex relationship of mutual hatred, mixed with curiosity and growing respect, born out of them working together to try to defeat Ruin, despite the odds.

Kelsier hated him for being a deity of immense power, yet never used that power. He also considers himself to be a better God than Preservation.

He nicknames him Fuzz, and considers himself part of his crew.

Ati
Ati has used Kelsier as his pawn for years, using him in order to bring about his eventual release from the Well of Ascension.

In their interactions, Ati often spends his time mocking Kelsier. Appearing to him and speaking about the inevitability of his victory, and the foolishness in Kelsier's attempts to stop him.

Kelsier despises Ati, both in the desire to stop him from destroying the world, and in response to his unending mockery.

Hoid
He and Hoid mutually despise each other, and have since they first formally met at the Cognitive side of the Well of Ascension.

Hoid considers him to be extremely dangerous. He wants him to stop with his interplanetary meddling via the Ghostbloods, and to deal with his own planet.

Hoid still takes action against him in more subtle ways, such as when he gave Waxillium Ladrian a unsealed Coppermind containing the memory of him saving the Southern Scadrians, information that he would rather have kept hidden.

The Ghostbloods
He is the leader of The Ghostbloods, under the name of Thaidakar.

He is quite disconnected from the others, seen as a somewhat divine figure that does not interact with his people.

The Southern Scadrians
He saved the Southern Scadrians after they were thrust into a frozen wasteland following the Catacendre, and he placed himself in the position of a divine figure known as The Sovereign, and became a being worshipped by them.

Personality
Kelsier is a man consumed by his hatred for the nobility. One built up by his life of abuse under them, and the manner in which his mother was killed by a nobleman, giving him the desire for revenge against the nobility and the system which supports them. This hatred was only furthered by his wife being beaten to death at the Pits of Hathsin, and by the prodding by Gemmel and the ideals he instilled within Kelsier.

He wishes for the world to return to the state that Mare described it as being before the ascension of the Lord Ruler.

He always smiles and projects a positive aura and attitude to those around him.

He is a violent and manipulative psychopath with a God Complex, as a result of his lack of empathy and extreme ego. If he were in a different situation, where his desires did not align so well with the wishes of the people, he could have very easily become a very dangerous villian.

It was through his manipulations that he convinced the Skaa that he was a divine figure, a deity, leading towards the creation of the Church of the Survivor. Done to not only upset the power balance and encourage the Skaa towards Rebellion, but also to feed his insatiable ego. This side of it is further proven by how he set himself up as a religious figure once again when he came to the Southern Scadrians following the Catacendre.

He finds great fun in manipulating people, lying to them, tricking them, and tying them in knots. This is one of the things he finds most enjoyment out of. Which ties into his egotism, and lack of empathy or regard for others.

Powers and Stats
Name: Kelsier, Kell, Survivor of Hathsin | Preservation | Survivor of Mists Survivor of Death Survivor, Lord of the Mists, Sovereign, He Who Lived (By Jak), Lord of Scars , Thaidakar

Age: 38 | 40 | At least 340

Gender: Male

Classification: Mistborn | Cognitive Shadow, Vessel of Preservation | Cognitive Shadow, Leader of the Ghostbloods, Hemalurgist, Feruchemist, Sliver

Powers and Abilities: Base = Enhanced Senses via Tin, Superhuman Physical Characteristics via Pewter, Empathic Manipulation (Type 1 and 2) via Zinc and Brass, Limited Metal Manipulation via Iron and Steel, Extrasensory Perception via Bronze, Precognition via Atium

Resistance to Extrasensory Perception and Empathic Manipulation via Copper, Vessel of Preservation = Immortality, Precognition, Bilocation, Limited Omnipresence Post-Catacendre =

Mistborn
Enhanced Senses via Tin, Superhuman Physical Characteristics via Pewter, Empathic Manipulation (Type 1 and 2) via Zinc and Brass, Limited Metal Manipulation via Iron and Steel, Extrasensory Perception via Bronze, Precognition via Electrum, Time Manipulation (Type 1) via Cadmium and Benadalloy, Limited Power Nullification via Aluminium and Chromium, Statistics Amplification via Duralumin and Nicrosil,

Resistance to Extrasensory Perception and Empathic Manipulation via Copper,

Feruchemy
Soul Manipulation via Aluminium and Nicrosil, likely far more

Hemalurgy
Power Bestowal and Soul Manipulation via Hemalurgy, likely far more

Attack Potency: When not using Allomancy, his strength is that of a normal human. When enhancing himself via Pewter, he pulls a very small amount of power from Preservation to greatly enhance his physical strength. | As the Vessel of Preservation, he has access to an immense amount of Invetiture. However, it is not known how powerful he is, due to him being known to be far weaker than other Vessels, due to his lack of connection with a Physical Aspect.

Intelligence: He is a very smart individual when it comes to his ability to make up complex plans and strategies, and in his ability to manipulate those around him to think and feel as he wants them to. He spent his life manipulating people in order to con them out of their wealth and belongings. He also worked in order to exacerbate the tensions between Great Houses to try and lead them to a breaking point. His manipulations were able to lead the Skaa to see him as a divine figure, and built up a religion around him.

Scadrian Physiology
As a Scadrian born Post-Ascension, but Pre-Catacendre, he possess a physiology constructed to deal with the constant ashfall, with microbes in his lungs working to break down the ash to prevent things such as irritation, suffocation, cancer, or silicosis, or any of the countless other possible effects.

The lungs are also constructed differently, but not to an extent that they would be unrecognizable as human lungs.

He is accustomed to gravity of ~9.81 m/s.

Instability
Kelsier is notably a psychopath, with little empathy and an enormous ego, though also a nigh-complete lack of fear. This can lead him to making sudden and irrational decisions, and quickly resorting to violence to solve his problems, and will go extremely far to achieve his goals.

This leads him to do anything to achieve what he wants, but also can put him in risky situations, such as that which did bring about his death. And can lead him to doing things that many would deem villainous in their violence and ruthlessness.

Powers
Base =

Mistborn
As a Mistborn, Kelsier is capable of burning all Allomantic Metals.

He did not have access to Duralumin, Aluminium, Bendalloy, Cadmium, Chromium, Electrum, or Nicrosil due to either suppression by the Lord Ruler, or due to the existence of the metals, or their nature of being Allomantically reactive, being unknown at the time. Therefore he was not able to use them.

Steel
Pushes on nearby metals and forms lines of light which connect to all metals, hese lines connect to all nearby metals and can show the Allomancer where any metal is, even if it is behind obstructions, although obstructions do weaken the Allomantic sense.

The strength of one's push is proportional to their own mass, therefore the strength of a push becomes greater the greater the mass of the Allomancer. However, while it is proportional, it is far greater than that of it's user. As shown by how by pushing against the ground they can throw themselves into the air. If they are pushing against something of a mass greater than themselves they themselves get pushed, if it is lighter, it pushes the object.

This can be used to allow one to soar through the air by pushing against the ground with coins or other pieces of metal. It can also be used to send pieces of metal flying as projectiles, with him taking advantage of coins to attack others.

He often uses Steel Allomancy in order to look for the movement through the moving of Metallic Lines.

Like with most Invested Arts, it is not able to effect Aluminium or its alloys, these cannot be pushed and the lines do not connect to them, leaving them undetectable.

He is skilled enough in Steel Allomancy that he is capable of pushing on specific sections of an object, instead of on the entire body.

Iron
Pulls on nearby metals and forms lines of light which connect to all metals.

The strength of one's pull is proportional to their own mass, therefore the strength of a pull becomes greater the greater the mass of the Allomancer. If the mass of the object they pull against is greater than their own mass, they get pulled towards it, if they are of greater mass than it, it gets pulled to them.

He is skilled enough in Iron Allomancy that he is capable of pulling on specific sections of an object, instead of on the entire body.

Pewter
Pewter causes a great increase in physical strength, speed, durability, balance, reflexes and enhanced ability to heal. This Metal burns at a very fast rate, and is the fastest burning base metal.

He is skilled at Pewter Dragging.

Tin
Tin causes a great increase in ones senses when burned.

While they are capable of seeing in low-light conditions, they cannot see in complete darkness. This is the slowest burning of the Allomantic Metals.

This also causes the Mist to became more translucent.

Zinc
Zinc allows one to magnify certain emotions in their target, this is not able to make them feel anything they didn't before. It simply magnifies what is already there.

Brass
Brass allows one to soothe and lessen certain emotions in their target, this is not able to make them feel anything they didn't before. It simply lessens what is already there.

Copper
Copper is able to create an area where their Allomantic metals are masked, making them significantly harder to detect.

Bronze
Bronze allows one to hear the Allomantic Pulses created by the use of Allomancy, this allows them to detect the use of Allomancy and where it is being used through the direction of the pulse. Every metal has different frequencies and pulses, and a skilled practitioner can differentiate between them.

Gold
Gold makes one see a hallucination of who the user could have been. He finds it rather useless.

Atium
Atium, when burned, allows one to see into the Spiritual Realm in order to see moments into the future, manifesting as "Atium Shadows" which show where everything in sight would be a few moments into the future. This also expands the mind of the user for it's duration in order to allow them to process all of the information and react to things at a faster rate then usual. This is made from the power and body of Ruin, and thus by burning it one pulls their power solely from Ruin, unlike most other Allomantic Metals which pulls from Preservation.

When facing one that can also see the future, be it through Atium, Electrum, or any other similar ability, it creates a positive feedback loop of predicting each other's futures leading to countless shadows bursting out and becoming hard to predict. This is the best way to deal with somebody using Atium, as it cancels out the advantage.

Malatium
Malatium is a metal that Kelsier knows little of, assuming that it was integral to being able to get past the Lord Ruler's Immortality due to the manipulations of Ruin.

This shows the Past of another person, the one time that Kelsier used it, it went to such an extent to show a past event, the Ascension of the Lord Ruler. Though this is possibly due to the fact he burned it at the moment of realmatic transition.

Cognitive Shadow =

As a Cognitive Shadow, he finds himself unable to to use any of the Metallic Arts.

Telepathy
He is capable of speaking into the mind's of anyone who has a sufficiently damaged Spiritweb, be it through somebody being Hemalurgically Spiked, or through being sufficiently insane or unstable enough.

He is not able to hear the thoughts of the people that he speaks to.

Self-Sustenance
As a Cognitive Shadow, without a Physical Aspect, he does not require food or water to survive.

Connection to Scadrial
Due to an extremely strong Connection to Scadrial, he is unable to leave the planet, and as he gets closer to the edge of the sphere of influence of Scadrial, he feels a pull on his soul.

Vessel of Preservation = Kelsier only briefly held the Shard Preservation. It is known that he is weaker than an ordinary Vessel would be, due to his lack of connection to his Physical Aspect.

Future Sight
Shards are capable of seeing far into the future, well enough to make The Diagram look meagre in comparison.

The future is hard to see for Shards, or for any version of future sight, when faced with another being capable of seeing the future, and that the further one looks the harder it is to make out the future.

Preservation is amongst the Shards that can see into the future, as when held by Leras he made various plans and prophecies for the future.

Pacifism
Preservation seeks to provide stability and preserve the world and its inhabitants in their current state. It values the status quo, regardless of whether or not the people living underneath it are happy, and supports those who seek to keep it. Therefore, it and its holder are incapable of acting in a destructive way, and even if they were to, the act would inevitably serve to preserve more than it would destroy.

Omnipresence
He has Limited Omnipresence throughout all of the Cosmere, with particular focus upon Scadrial, where Preservation is deeply Invested into every single piece of it. Despite the Power itself permeating all things, his body and mind itself can only be in a limited amount of places at one time.

However, Preservation is capable of manifesting his body in multiple places simultaneously and act separately in each manifestation.

Snapping
Preservation is capable of making people undergo "Snapping", which is causing changes to their Spiritweb in order to grant them the ability to use Allomancy.

Investiture
He has access to a effectively infinite supply of Investiture. As with all Investiture, whenever it is used it would be filtered back to the Spiritual Realm for him to use once again. However, it is finite

Planetary Manipulation
He is capable of manipulating the planet in various ways, such as changing the orbit of the planet, or causing volcanos across the world to erupt and fill the atmosphere with ash and smog.

Mists
Mists are the gaseous form of his Investiture, spreading all across the world. This Mist can be programmed by Preservation to preform certain tasks, such as to out at night and seek out potential Allomancers, then Snap them to awaken their power. They can also use them to empower the Allomancy of certain individuals. He can also manifest in these Mists as a "Mist Spirit", however this only has a very limited ability to effect the Physical Realm.

Telepathy
He is capable of reading the minds of anyone, and to feel the emotions of all people on Scadrial. He is however limited by the fact that he is unable to talk to anyone, and can thus only hear their thoughts.

Post-Catacendre = In his time after becoming a Cognitive Shadow, he learned how to use Feruchemy and Hemalurgy. With his knowledge of Feruchemy being very deep, rivaling or surpassing that of Terris Scholars.

As he once held the Shard of Preservation, he was permanently changed, becoming a entity known as a Sliver.

At some point he gained back a physical body, using Hemalurgy to staple his soul back to a physical form.

Mistborn
He is still a Mistborn, thus capable of using all Allomantic Metals, however, the Metals once unaccessible to him are far more attainable. However, due to the destruction of the Pits of Hathsin and the death of Leras, Atium no longer forms and is not nearly as accessible, in time growing to the extent it became seen as borderline mythical and referred to as The Lost Metal.

Therefore he has all other abilities listed previously, barring Atium, along with:

Duralumin
Duralumin, when burned, causes the next metal one burns to have its effect greatly magnified.

Aluminium
Aluminium, when burned, causes all metals to instantly burn away without any effect.

'Nicrosil
Nicrosil, when burned, causes the next metal the target burns to have its effect greatly magnified.

Chromium
Chromium, when burned, causes all of the target's metals to instantly burn away without any effect.

Cadmium
Cadmium creates a bubble of space where time moves slower, the world outside mores far faster in comparison.

The bubble created by Cadmium is larger than that made by Bendalloy, around the size of a small room.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

Bendalloy
Bendalloy creates a bubble of space where time moves faster, the world outside mores far slower in comparison. The base level of compression is enough to compress two minutes into fifteen seconds, an 8x compression. .

The time bubble created by a Slider is approximately five feet across.

Once made it cannot be moved from it's point in it's specific frame of reference, for instance, if it is made on a train it would move with the train, just as it moves with the planet to keep it's same coordinates within the reference frame. However, if the frame is too small, such as a carriage, it would not bind with it.

Any objects sent in or out of it and thrown wildly off course in an unpredictable manner.

This would normally lead to redshifts or blueshifts, and the irradiation of those inside and or around the bubble, this however is avoided by the transference of energy to and from the Spiritual Realm when light crosses the topological defect that is the bubble's edge.

Feruchemy
Kelsier displayed a deep understanding of Feruchemy, and how to create Unkeyed and Unsealed Metalminds through the application of Feruchemical Aluminium and Nicrosil. A knowledge that he bestowed upon the Southern Scadrians.

This knowledge of Unkeyed and Unsealed Metalminds goes beyond that of Terris Scholars.

Hemalurgy
He gained a deep understanding of Hemalurgy, and his body is imbedded with a Hemalurgic Spike in the eye. The Attributes stored within this is unknown.

His level of skill in Hemalurgy is unknown, but it can be assumed that he used this in order to grant himself the ability to use Feruchemy.

Using Hemalurgy he was capable of stapling his soul back into a physical body.

Sliver Physiology
Due to previously having held a Shard, his soul was greatly effected, leading to various changes that made him into a type of being known as a Sliver.

He is known to be more resistant against control from Shards such as Harmony, even with Hemalurgic Spikes.

Immortality
As a result of his state as a Cognitive Shadow, he is capable of surviving for periods far longer than the maximum human lifespan. Having lived for over 340 Years.